private void Update() { if (bossAnimationController.EmptyPriority()) { } bool isFlip = (entMovement.direction == Vector3.left) ? true : false; bossAnimationController.DoAction(skeleton, isFlip); }
private void Update() { SetInterruptableActionToState(bearMovement); if (bossAnimationController.EmptyPriority()) { } bool isFlip = (bearMovement.direction == Vector3.right) ? true : false; bossAnimationController.DoAction(skeleton, isFlip); }