//Ship2, Ship3 and Ship4 are analogous to Ship1 public void Ship2() { bonusInfo.SetCurrentShip(1); confirmation.SetActive(true); showingPanel = true; activeShip.sprite = ships[1]; activeShip.rectTransform.sizeDelta = new Vector2(65, 40); bonusInfo.SetUnlocked(1, true); SetButtonsUnclickable(); }