//Called when the button for the 1st ship is pressed public void Ship1() { //Set the current ship to the 1st ship bonusInfo.SetCurrentShip(0); //Display the confirmation panel confirmation.SetActive(true); showingPanel = true; //Set the sprite of the active ship to be the sprite of this (1st) ship activeShip.sprite = ships[0]; //Change the shape of the image to be the shape of the sprite of this ship activeShip.rectTransform.sizeDelta = new Vector2(57, 68); //Set all the buttons to be not interactable SetButtonsUnclickable(); }