private void CmdDropBomb(Vector3 position) { GameObject bombObject = (GameObject)Instantiate(bombPrefab, position, Quaternion.identity); Bomb bomb = bombObject.GetComponent <Bomb>(); bomb.SetupBomb(bombDropSystem.GetBombRange(), secondsToExplode); NetworkServer.Spawn(bombObject); }
private void DropBomb(Vector3 position, GroundTile groundTile) { Bomb bomb = Instantiate(bombPrefab, position, Quaternion.identity).GetComponent <Bomb>(); bomb.SetupBomb(bombDropSystem.GetBombRange(), secondsToExplode); }