void OnEnable() { boidComponent = transform.GetComponent<Boid>(); boidComponent.GetBehaviour("ToEnemy").SetWeight(0); boidComponent.GetBehaviour("ToPlayer").SetWeight(0); boidComponent.GetBehaviour("ToTracker").SetWeight(1); transform.GetComponent<ArrivalBehaviour>().targetObject = Game.TouchTracker; boidComponent.Speed = boidComponent.maxSpeed; powerups = new List<Powerup>(); }