// Start is called before the first frame update void Start() { nestTimer.y = nestTimer.x; nestAttractionTimer.y = nestAttractionTimer.x; water = GameObject.Find("water"); if (bird) { this.name = "Birds"; } else if (ship) { this.name = "Ships"; height.x = water.transform.position.y + 0.25f; height.y = water.transform.position.y + 0.5f; } else if (fish) { this.name = "Fish"; height.x = water.transform.position.y - 4.0f; height.y = water.transform.position.y - 1.0f; } Transform nest = transform.GetChild(0).GetChild(0); nest.position = new Vector3(nest.position.x, height.y - ((height.y - height.x) / 2), nest.position.z); for (int i = 0; i < numberOfBoids; ++i) { Boid newBoid = Instantiate(boidPrefab, transform); newBoid.Initialise(ship, randomSailColour, sailColour); newBoid.transform.position = new Vector3(Random.Range(transform.position.x + distance.x, transform.position.x + distance.y), Random.Range(height.x, height.y), Random.Range(transform.position.z + distance.x, transform.position.z + distance.y)); newBoid.speed = Random.Range(speed.x, speed.y); newBoid.AcquireNests(listOfNests); if (bird) { newBoid.name = "Bird " + (i + 1).ToString(); } if (ship) { newBoid.name = "Ship " + (i + 1).ToString(); } if (fish) { newBoid.name = "Fish " + (i + 1).ToString(); } boids.Add(newBoid); } distance *= 100; }