// Update is called once per frame void Update() { if (BodyIndexSourceManager == null) { return; } _BodyIndexSourceManager = BodyIndexSourceManager.GetComponent <BodyIndexSourceManager>(); if (_BodyIndexSourceManager == null) { return; } gameObject.GetComponent <Renderer>().material.mainTexture = _BodyIndexSourceManager.GetBodyIndexTexture(); }
private void Awake() { _bodyManager = GetComponent <BodyIndexSourceManager>(); _inputData = FindObjectOfType <KinectInputModule>()._inputData[0]; _rb = GetComponent <Rigidbody>(); }