コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (BodyIndexSourceManager == null)
        {
            return;
        }

        _BodyIndexSourceManager = BodyIndexSourceManager.GetComponent <BodyIndexSourceManager>();
        if (_BodyIndexSourceManager == null)
        {
            return;
        }

        gameObject.GetComponent <Renderer>().material.mainTexture = _BodyIndexSourceManager.GetBodyIndexTexture();
    }
コード例 #2
0
 private void Awake()
 {
     _bodyManager = GetComponent <BodyIndexSourceManager>();
     _inputData   = FindObjectOfType <KinectInputModule>()._inputData[0];
     _rb          = GetComponent <Rigidbody>();
 }