public string Description(Encounter enc, bool detailed) { string name = EncounterLog.GetName(this.fID, enc, detailed); if (this.fSuccess) { return(string.Concat(name, " gained a success")); } return(string.Concat(name, " incurred a failure")); }
public string Description(Encounter enc, bool detailed) { string name = EncounterLog.GetName(this.fID, enc, detailed); if (this.fAdded) { return(string.Concat(name, " used <B>", this.fPowerName, "</B>")); } return(string.Concat(name, " recharged <B>", this.fPowerName, "</B>")); }
public string Description(Encounter enc, bool detailed) { string lower = "not bloodied"; if (this.fState != CreatureState.Active) { lower = this.fState.ToString().ToLower(); } return(string.Concat(EncounterLog.GetName(this.fID, enc, detailed), " is <B>", lower, "</B>")); }
public string Description(Encounter enc, bool detailed) { string name = EncounterLog.GetName(this.fID, enc, detailed); if (this.fAdded) { return(string.Concat(name, " gained ", this.fEffectText)); } return(string.Concat(name, " lost ", this.fEffectText)); }
public string Description(Encounter enc, bool detailed) { string name = EncounterLog.GetName(this.fID, enc, detailed); string str = string.Concat(name, " moves"); if (this.fDistance > 0) { object obj = str; object[] objArray = new object[] { obj, " ", this.fDistance, " sq" }; str = string.Concat(objArray); } if (this.fDetails != "") { str = string.Concat(str, " ", this.fDetails.Trim()); } return(str); }
public string Description(Encounter enc, bool detailed) { string str = ""; if (this.fTypes != null) { foreach (DamageType fType in this.fTypes) { str = string.Concat(str, " "); str = string.Concat(str, fType.ToString().ToLower()); } } string str1 = (this.fAmount >= 0 ? "takes" : "heals"); object[] name = new object[] { EncounterLog.GetName(this.fID, enc, detailed), " ", str1, " ", Math.Abs(this.fAmount), str, " damage" }; return(string.Concat(name)); }
public string Description(Encounter enc, bool detailed) { return(string.Concat("Start turn: ", EncounterLog.GetName(this.fID, enc, detailed))); }
public string Description(Encounter enc, bool detailed) { string name = EncounterLog.GetName(this.fID, enc, detailed); return(string.Concat(name, " used <B>", this.fSkillName, "</B>")); }