// Use this for initialization void Start() { m_Bobbing.Init(this.transform); m_OriginalPosition = transform.localPosition; m_OriginalRotation = transform.localRotation; m_IsRunning = false; m_IsWalking = false; m_IsFiring = false; m_IsReloading = false; m_IsUsingMirror = false; m_FireTimer = 0f; }
void Start() { m_Bobbing.Init(this.transform); m_OriginalPosition = this.transform.localPosition; }