// Start is called before the first frame update void Start() { startTime = Time.time; journeyLength = Vector3.Distance(pointA.transform.TransformPoint(pointA.transform.localPosition), pointB.transform.localPosition); bobber = GameObject.FindObjectOfType <BobberController>(); }
//[SerializeField] private float _distanceToFish; // Start is called before the first frame update void Start() { bobber = FindObjectOfType <BobberController>(); _collider = GetComponent <Collider>(); }