private void UpdateCursors() { depthPenetrateKill t1 = GetDepthAndKillForDisplay(cursor1, board1, board2); cursor1.SetDepthAndKillForDisplay(t1.depth, t1.penetrate, t1.penetratedepth, t1.kill); depthPenetrateKill t2 = GetDepthAndKillForDisplay(cursor2, board2, board1); cursor2.SetDepthAndKillForDisplay(t2.depth, t2.penetrate, t2.penetratedepth, t2.kill); cursor1.DoUpdate(board1.GetHighestRowWithTiles()); cursor2.DoUpdate(board2.GetHighestRowWithTiles()); }