private void HandleLaunchAnimations(BoardWar launcher, BoardWar victim, int damageDealt, int type) { CutsceneChar sender, receiver; if (launcher.player == 1) { sender = actor1; receiver = actor2; } else { sender = actor2; receiver = actor1; } if (damageDealt == 0) { if (victim.DidLastMoveBlockCurrentAttack()) { sender.DoReaction(CutsceneChar.Reaction.block, true); receiver.DoReaction(CutsceneChar.Reaction.block, false); } else { if (++launcher.misses < 2) { return; } sender.DoReaction(CutsceneChar.Reaction.miss2, true); receiver.DoReaction(CutsceneChar.Reaction.miss2, false); } if (PD.p2Char == PersistData.C.FuckingBalloon) { if (Random.value > 0.65f) { if (Random.value > 0.98f) { actor1.SayThingFromReaction(CutsceneChar.SpeechType.nonDamageNegative); } else { actor2.SayThingFromReaction(CutsceneChar.SpeechType.nonDamagePositive); } } } else { if (Random.value > 0.33f) { if (Random.value > 0.5f) { sender.SayThingFromReaction(CutsceneChar.SpeechType.nonDamageNegative); } else { receiver.SayThingFromReaction(CutsceneChar.SpeechType.nonDamagePositive); } } } return; } launcher.misses = 0; receiver.FlickerColor(type); if (firstLaunch) { firstLaunch = false; sender.DoReaction(CutsceneChar.Reaction.firstStrike, true); receiver.DoReaction(CutsceneChar.Reaction.firstStrike, false); } else if (damageDealt == 3) { sender.DoReaction(CutsceneChar.Reaction.combo3, true); receiver.DoReaction(CutsceneChar.Reaction.combo3, false); } else if (damageDealt == 2) { sender.DoReaction(CutsceneChar.Reaction.combo2, true); receiver.DoReaction(CutsceneChar.Reaction.combo2, false); } else if (launcher.chain >= 2) { sender.DoReaction(CutsceneChar.Reaction.hit3, true); receiver.DoReaction(CutsceneChar.Reaction.hit3, false); } else if (launcher.chain == 1) { sender.DoReaction(CutsceneChar.Reaction.hit2, true); receiver.DoReaction(CutsceneChar.Reaction.hit2, false); } else { sender.DoReaction(CutsceneChar.Reaction.hit, true); receiver.DoReaction(CutsceneChar.Reaction.hit, false); } if (Random.value > 0.33f) { if (Random.value > 0.5f) { sender.SayThingFromReaction(CutsceneChar.SpeechType.doDamage); } else { receiver.SayThingFromReaction(CutsceneChar.SpeechType.takeDamage); } } }