private void OnCollisionExit(Collision collision) { BoardInteraction bi = collision.gameObject.GetComponent <BoardInteraction>(); if (bi != null) { bi.OnMarkerHoverEnd(this); } }
public KanbanSystemContextRepository() { context = ContextHelper.KanbanSystemContext; boardInteraction = new BoardInteraction(context); boardManager = new BoardManager(context); cardListInteraction = new CardListInteraction(context); cardManager = new CardManager(context); userManager = new UserManager(context); }
void Awake() { InvokeRepeating("CheckNeighbours", 0f, 0.5f); Instance = this; ActiveNeighbours = new List <NeighbourPair>(); }