void Start() { bluewarrior = new BlueWarrior(this.gameObject); nav = this.gameObject.GetComponent <NavMeshAgent>(); anim = this.gameObject.GetComponent <Animator>(); this.gameObject.GetComponent <GoblinHealthManager>().SetHealth(bluewarrior.GetHealth()); this.gameObject.GetComponent <GoblinHealthManager>().SetDefense(bluewarrior.GetDefense()); }
public override void Initialize() { btnClose = new TSButton("Đóng"); btnClose.Width = 100; btnClose.Height = 30; btnClose.MarginRight = 1; btnClose.MarginTop = 1; btnClose.MouseClick += btnClose_Click; this.Add(btnClose); map = new TSMap(this.Width, this.Height); blue = new BlueWarrior(); blue.Initialize(); }