void Start()
 {
     bluewarrior = new BlueWarrior(this.gameObject);
     nav         = this.gameObject.GetComponent <NavMeshAgent>();
     anim        = this.gameObject.GetComponent <Animator>();
     this.gameObject.GetComponent <GoblinHealthManager>().SetHealth(bluewarrior.GetHealth());
     this.gameObject.GetComponent <GoblinHealthManager>().SetDefense(bluewarrior.GetDefense());
 }
Example #2
0
        public override void Initialize()
        {
            btnClose             = new TSButton("Đóng");
            btnClose.Width       = 100;
            btnClose.Height      = 30;
            btnClose.MarginRight = 1;
            btnClose.MarginTop   = 1;
            btnClose.MouseClick += btnClose_Click;
            this.Add(btnClose);

            map = new TSMap(this.Width, this.Height);

            blue = new BlueWarrior();
            blue.Initialize();
        }