private void Start() { boxColliders = GetComponents <BoxCollider>(); sphereColliders = GetComponents <SphereCollider>(); playerAnimator = GetComponent <Animator>(); playerMoveController = GetComponent <PlayerMoveController>(); blockCreatorContoller = GetComponent <BlockCreatorContoller>(); resetHeroPos = GetComponent <ResetHeroPos>(); blockResetTransform = FindObjectOfType <BlockResetTransform>(); pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>(); }
private void Start() { createPlatformsController = FindObjectOfType <CreatePlatformsController>(); blockResetTransform = FindObjectOfType <BlockResetTransform>(); blockCreatorContoller = FindObjectOfType <BlockCreatorContoller>(); blockInstantiate = FindObjectOfType <BlockInstantiate>(); gameObjectPlayer = GameObject.FindGameObjectWithTag("Player"); difference = transform.position - gameObjectPlayer.transform.position; difference = new Vector3(difference.x + offsetX, difference.y, difference.z); }
private void Start() { blockResetTransform = FindObjectOfType <BlockResetTransform>(); pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>(); blockCreatorContoller = FindObjectOfType <BlockCreatorContoller>(); }