コード例 #1
0
 /// <summary>
 /// 返回所有指定的块预制体
 /// </summary>
 /// <param 块名="clipName"></param>
 /// <returns></returns>
 public Object[] FindBlockAll(BlockObjectType blockType)
 {
     if (blockType == BlockObjectType.NormalType)
     {
         return(blockAll);
     }
     return(null);
 }
コード例 #2
0
 /// <summary>
 /// 返回一个指定的块预制体
 /// </summary>
 /// <param 块名="clipName"></param>
 /// <returns></returns>
 public GameObject FindBlock(BlockObjectType blockType)
 {
     return((blockType == BlockObjectType.SkillType ? skillBlockAll[0] : skillBlockAll[1]) as GameObject);
 }