/// <summary> /// 返回所有指定的块预制体 /// </summary> /// <param 块名="clipName"></param> /// <returns></returns> public Object[] FindBlockAll(BlockObjectType blockType) { if (blockType == BlockObjectType.NormalType) { return(blockAll); } return(null); }
/// <summary> /// 返回一个指定的块预制体 /// </summary> /// <param 块名="clipName"></param> /// <returns></returns> public GameObject FindBlock(BlockObjectType blockType) { return((blockType == BlockObjectType.SkillType ? skillBlockAll[0] : skillBlockAll[1]) as GameObject); }