public void ResetToCP() { if (gameoverState) { return; } refBlob.reSpawnAt(this.CurrentRespawnLocation); Destroy(refScene); refScene = saveScene; refScene.SetActive(true); saveScene = Instantiate(refScene); saveScene.SetActive(false); triggered = false; timer = timerDuration; byhand = false; if (cameraReset) { cameraReset.ResetParameters(); } }