// Start is called before the first frame update void Start() { for (var i = 0; i < blobs; i++) { controller.CreateBlob(false); controller2.CreateBlob(false); } controller.CalcJoints(); controller2.CalcJoints(); }
// Start is called before the first frame update void Start() { for (var i = 0; i < blobs; i++) { controller.CreateBlob(false); controller2.CreateBlob(false); } controller.CalcJoints(); controller2.CalcJoints(); }