public bool JoinGame(BlackJackClient.BlackjackService.Game game, BlackJackClient.BlackjackService.User user) { return(base.Channel.JoinGame(game, user)); }
public System.Threading.Tasks.Task <bool> JoinGameAsync(BlackJackClient.BlackjackService.Game game, BlackJackClient.BlackjackService.User user) { return(base.Channel.JoinGameAsync(game, user)); }
public void ReadyPlayer(BlackJackClient.BlackjackService.Game game, BlackJackClient.BlackjackService.Player player) { base.Channel.ReadyPlayer(game, player); }
public System.Threading.Tasks.Task ReadyPlayerAsync(BlackJackClient.BlackjackService.Game game, BlackJackClient.BlackjackService.Player player) { return(base.Channel.ReadyPlayerAsync(game, player)); }
public void LeaveGame(BlackJackClient.BlackjackService.Game game, BlackJackClient.BlackjackService.Player leave) { base.Channel.LeaveGame(game, leave); }
public System.Threading.Tasks.Task LeaveGameAsync(BlackJackClient.BlackjackService.Game game, BlackJackClient.BlackjackService.Player leave) { return(base.Channel.LeaveGameAsync(game, leave)); }
public System.Threading.Tasks.Task <BlackJackClient.BlackjackService.Player> GetWinnerAsync(BlackJackClient.BlackjackService.Game game) { return(base.Channel.GetWinnerAsync(game)); }
public BlackJackClient.BlackjackService.Player GetWinner(BlackJackClient.BlackjackService.Game game) { return(base.Channel.GetWinner(game)); }
public System.Threading.Tasks.Task IncreasePotAsync(BlackJackClient.BlackjackService.Game game, int mon) { return(base.Channel.IncreasePotAsync(game, mon)); }
public void IncreasePot(BlackJackClient.BlackjackService.Game game, int mon) { base.Channel.IncreasePot(game, mon); }
public void Stay(BlackJackClient.BlackjackService.Game game, BlackJackClient.BlackjackService.Player player) { base.Channel.Stay(game, player); }