private void GenerateMap_Click(object sender, RoutedEventArgs e) { if (!_simulation.IsSimulationRunning || !_timer.IsEnabled) { int numberOfClans = (int)sldNumberOfClans.Value; int mapScale = (int)sldMapScale.Value; _simulation.GenerateMap(100 * mapScale, 100 * mapScale, numberOfClans); _renderer.LinkMapContainer(_simulation.Map, numberOfClans); RenderFrame(); } }