コード例 #1
0
ファイル: FormFill.cs プロジェクト: brezza92/PixelFarm
        /// <summary>
        /// Draws the different types of shapes.
        /// </summary>
        private void DrawStaticShapes(BitmapBuffer writeableBmp)
        {
            // HideShapeCountText();

            // Wrap updates in a GetContext call, to prevent invalidation and nested locking/unlocking during this block
            using (writeableBmp.GetBitmapContext())
            {
                // Init some size vars
                int w   = writeableBmp.PixelWidth;
                int h   = writeableBmp.PixelHeight;
                int w3  = w / 3;
                int h3  = h / 3;
                int w6  = w3 >> 1;
                int h6  = h3 >> 1;
                int w12 = w6 >> 1;
                int h12 = h6 >> 1;

                // Clear
                writeableBmp.Clear();

                // Fill closed concave polygon
                var p = new int[]
                {
                    w12 >> 1, h12,
                    w6, h3 - (h12 >> 1),
                    w3 - (w12 >> 1), h12,
                    w6 + w12, h12,
                    w6, h6 + h12,
                    w12, h12,
                    w12 >> 1, h12,
                };
                writeableBmp.FillPolygonsEvenOdd(new[] { p }, GetRandomColor());

                // Fill closed convex polygon
                p = new int[]
                {
                    w3 + w6, h12 >> 1,
                    w3 + w6 + w12, h12,
                    w3 + w6 + w12, h6 + h12,
                    w3 + w6, h6 + h12 + (h12 >> 1),
                    w3 + w12, h6 + h12,
                    w3 + w12, h12,
                    w3 + w6, h12 >> 1,
                };
                writeableBmp.FillPolygon(p, GetRandomColor());

                // Fill Triangle + Quad
                writeableBmp.FillTriangle(2 * w3 + w6, h12 >> 1, 2 * w3 + w6 + w12, h6 + h12, 2 * w3 + w12, h6 + h12,
                                          GetRandomColor());
                writeableBmp.FillQuad(w6, h3 + (h12 >> 1), w6 + w12, h3 + h6, w6, h3 + h6 + h12 + (h12 >> 1), w12,
                                      h3 + h6, GetRandomColor());

                // Fill Ellipses
                writeableBmp.FillEllipse(rand.Next(w3, w3 + w6), rand.Next(h3, h3 + h6), rand.Next(w3 + w6, 2 * w3),
                                         rand.Next(h3 + h6, 2 * h3), GetRandomColor());
                writeableBmp.FillEllipseCentered(2 * w3 + w6, h3 + h6, w12, h12, GetRandomColor());

                // Fill closed Cardinal Spline curve
                p = new int[]
                {
                    w12 >> 1, 2 * h3 + h12,
                    w6, h - (h12 >> 1),
                    w3 - (w12 >> 1), 2 * h3 + h12,
                    w6 + w12, 2 * h3 + h12,
                    w6, 2 * h3 + (h12 >> 1),
                    w12, 2 * h3 + h12,
                };
                writeableBmp.FillCurveClosed(p, 0.5f, GetRandomColor());

                // Fill closed Beziér curve
                p = new int[]
                {
                    w3 + w12, 2 * h3 + h6 + h12,
                    w3 + w6 + (w12 >> 1), 2 * h3,
                    w3 + w6 + w12 + (w12 >> 1), 2 * h3,
                    w3 + w6 + w12, 2 * h3 + h6 + h12,
                };
                writeableBmp.FillBeziers(p, GetRandomColor());

                // Fill Rectangle
                writeableBmp.FillRectangle(rand.Next(2 * w3, 2 * w3 + w6), rand.Next(2 * h3, 2 * h3 + h6),
                                           rand.Next(2 * w3 + w6, w), rand.Next(2 * h3 + h6, h), GetRandomColor());
                // Fill another rectangle with alpha blending
                writeableBmp.FillRectangle(rand.Next(2 * w3, 2 * w3 + w6), rand.Next(2 * h3, 2 * h3 + h6),
                                           rand.Next(2 * w3 + w6, w), rand.Next(2 * h3 + h6, h), GetRandomColor(), true);

                BitmapBufferEx.ColorInt black = BitmapBufferEx.ColorInt.FromArgb(255, 0, 0, 0);
                // Draw Grid
                writeableBmp.DrawLine(0, h3, w, h3, Colors.Black);
                writeableBmp.DrawLine(0, 2 * h3, w, 2 * h3, Colors.Black);
                writeableBmp.DrawLine(w3, 0, w3, h, Colors.Black);
                writeableBmp.DrawLine(2 * w3, 0, 2 * w3, h, Colors.Black);

                // Invalidates on exit of Using block
            }
        }
コード例 #2
0
ファイル: FormFill.cs プロジェクト: brezza92/PixelFarm
        private void DrawFillDemo(BitmapBuffer writeableBmp)
        {
            // Wrap updates in a GetContext call, to prevent invalidation and nested locking/unlocking during this block
            using (writeableBmp.GetBitmapContext())
            {
                // Init some size vars
                int w  = writeableBmp.PixelWidth - 2;
                int h  = writeableBmp.PixelHeight - 2;
                int w2 = w >> 1;
                int h2 = h >> 1;
                int w4 = w2 >> 1;
                int h4 = h2 >> 1;
                int w8 = w4 >> 1;
                int h8 = h4 >> 1;

                // Clear
                writeableBmp.Clear();

                // Add circles
                const float startTimeFixed  = 1;
                const float endTimeFixed    = startTimeFixed + timeStep;
                const float startTimeRandom = 3;
                const float endTimeCurve    = 9.7f;
                const int   intervalRandom  = 2;
                const int   maxCircles      = 30;

                // Spread fixed position and color circles
                if (time > startTimeFixed && time < endTimeFixed)
                {
                    unchecked
                    {
                        circles.Add(new Circle {
                            X = w8, Y = h8, Radius = 10f, Velocity = 1, Color = (int)0xFFC88717
                        });
                        circles.Add(new Circle
                        {
                            X = w8, Y = h - h8, Radius = 10f, Velocity = 1, Color = (int)0xFFFB522B
                        });
                        circles.Add(new Circle
                        {
                            X = w - w8, Y = h8, Radius = 10f, Velocity = 1, Color = (int)0xFFDB6126
                        });
                        circles.Add(new Circle
                        {
                            X = w - w8, Y = h - h8, Radius = 10f, Velocity = 1, Color = (int)0xFFFFCE25
                        });
                    }
                }

                // Spread random position and color circles
                if (time > startTimeRandom && (int)time % intervalRandom == 0)
                {
                    unchecked
                    {
                        circles.Add(new Circle
                        {
                            X        = rand.Next(w),
                            Y        = rand.Next(h),
                            Radius   = 1f,
                            Velocity = rand.Next(1, 5),
                            Color    = rand.Next((int)0xFFFF0000, (int)0xFFFFFFFF),
                        });
                    }
                }

                // Render and update circles
                foreach (var circle in circles)
                {
                    var r = (int)circle.Radius;
                    writeableBmp.FillEllipseCentered(circle.X, circle.Y, r, r, circle.Color);
                    circle.Update();
                }

                if (circles.Count > maxCircles)
                {
                    circles.RemoveAt(0);
                }

                // Fill closed Cardinal Spline curve
                if (time < endTimeCurve)
                {
                    var p = new int[]
                    {
                        w4, h2,
                        w2, h2 + h4,
                        w2 + w4, h2,
                        w2, h4,
                    };
                    writeableBmp.FillCurveClosed(p, (float)Math.Sin(time) * 7, Colors.Black);
                }

                // Update time
                time += timeStep;

                // Invalidates on exit of Using block
            }
        }