コード例 #1
0
ファイル: Form1.cs プロジェクト: BiDuc/PixelFarm
        private void button1_Click(object sender, EventArgs e)
        {
            using (Bitmap bmp1 = new Bitmap(400, 500))
                using (LockBmp bmplock = bmp1.Lock())
                {
                    BitmapBuffer wb = bmplock.CreateNewBitmapBuffer();
                    //lines

                    int y = 0;

                    wb.DrawLine(0, y, 100, y + 100, BitmapBufferEx.ColorInt.FromArgb(255, 255, 0, 0));     //red
                    wb.DrawLine(0, y + 100, 100, y + 0, BitmapBufferEx.ColorInt.FromArgb(255, 0, 0, 255)); //blue

#if DEBUG
                    wb.DrawLineAa(100, y, 200, y + 100, BitmapBufferEx.ColorInt.FromArgb(255, 255, 0, 0));
                    wb.DrawLineAa(100, y + 100, 200, y + 0, BitmapBufferEx.ColorInt.FromArgb(255, 0, 0, 255)); //blue
#endif


                    //----------
                    y += 150;
                    wb.DrawLineDDA(0, y, 100, y + 100, BitmapBufferEx.ColorInt.FromArgb(255, 255, 0, 0));     //red
                    wb.DrawLineDDA(0, y + 100, 100, y + 0, BitmapBufferEx.ColorInt.FromArgb(255, 0, 0, 255)); //blue


                    wb.DrawEllipse(200, 0, 300, 100, BitmapBufferEx.ColorInt.FromArgb(255, 255, 0, 0));

                    //
                    bmplock.WriteAndUnlock();

                    bmp1.Save("d:\\WImageTest\\a0002.png");
                }
        }
コード例 #2
0
ファイル: Form1.cs プロジェクト: luislasonbra/PixelFarm
        private void button1_Click(object sender, EventArgs e)
        {
            using (Bitmap bmp1 = new Bitmap(400, 500))
                using (var bmplock = bmp1.Lock())
                {
                    BitmapBuffer wb = bmplock.GetWritableBitmap();
                    //lines

                    int y = 0;

                    wb.DrawLine(0, y, 100, y + 100, PixelFarm.DrawingBuffer.ColorInt.FromArgb(255, 255, 0, 0));     //red
                    wb.DrawLine(0, y + 100, 100, y + 0, PixelFarm.DrawingBuffer.ColorInt.FromArgb(255, 0, 0, 255)); //blue

                    wb.DrawLineAa(100, y, 200, y + 100, PixelFarm.DrawingBuffer.ColorInt.FromArgb(255, 255, 0, 0));
                    wb.DrawLineAa(100, y + 100, 200, y + 0, PixelFarm.DrawingBuffer.ColorInt.FromArgb(255, 0, 0, 255)); //blue


                    //----------
                    y += 150;
                    wb.DrawLineDDA(0, y, 100, y + 100, PixelFarm.DrawingBuffer.ColorInt.FromArgb(255, 255, 0, 0));     //red
                    wb.DrawLineDDA(0, y + 100, 100, y + 0, PixelFarm.DrawingBuffer.ColorInt.FromArgb(255, 0, 0, 255)); //blue


                    wb.DrawEllipse(200, 0, 300, 100, PixelFarm.DrawingBuffer.ColorInt.FromArgb(255, 255, 0, 0));

                    //
                    bmplock.WriteAndUnlock();

                    bmp1.Save("d:\\WImageTest\\a0002.png");
                }
        }
コード例 #3
0
        /// <summary>
        /// Draws the different types of shapes.
        /// </summary>
        private void DrawStaticShapes(BitmapBuffer writeableBmp)
        {
            // Wrap updates in a GetContext call, to prevent invalidation and nested locking/unlocking during this block
            using (writeableBmp.GetBitmapContext())
            {
                // Init some size vars
                int w    = writeableBmp.PixelWidth - 2;
                int h    = writeableBmp.PixelHeight - 2;
                int w3rd = w / 3;
                int h3rd = h / 3;
                int w6th = w3rd >> 1;
                int h6th = h3rd >> 1;

                // Clear
                writeableBmp.Clear();

                // Draw some points
                for (int i = 0; i < 200; i++)
                {
                    writeableBmp.SetPixel(rand.Next(w3rd), rand.Next(h3rd), GetRandomColor());
                }

                // Draw Standard shapes
                writeableBmp.DrawLine(rand.Next(w3rd, w3rd * 2), rand.Next(h3rd), rand.Next(w3rd, w3rd * 2), rand.Next(h3rd),
                                      GetRandomColor());
                writeableBmp.DrawTriangle(rand.Next(w3rd * 2, w - w6th), rand.Next(h6th), rand.Next(w3rd * 2, w),
                                          rand.Next(h6th, h3rd), rand.Next(w - w6th, w), rand.Next(h3rd),
                                          GetRandomColor());

                writeableBmp.DrawQuad(rand.Next(0, w6th), rand.Next(h3rd, h3rd + h6th), rand.Next(w6th, w3rd),
                                      rand.Next(h3rd, h3rd + h6th), rand.Next(w6th, w3rd),
                                      rand.Next(h3rd + h6th, 2 * h3rd), rand.Next(0, w6th), rand.Next(h3rd + h6th, 2 * h3rd),
                                      GetRandomColor());
                writeableBmp.DrawRectangle(rand.Next(w3rd, w3rd + w6th), rand.Next(h3rd, h3rd + h6th),
                                           rand.Next(w3rd + w6th, w3rd * 2), rand.Next(h3rd + h6th, 2 * h3rd),
                                           GetRandomColor());

                // Random polyline
                int[] p = new int[rand.Next(7, 10) * 2];
                for (int j = 0; j < p.Length; j += 2)
                {
                    p[j]     = rand.Next(w3rd * 2, w);
                    p[j + 1] = rand.Next(h3rd, 2 * h3rd);
                }
                writeableBmp.DrawPolyline(p, GetRandomColor());

                // Random closed polyline
                p = new int[rand.Next(6, 9) * 2];
                for (int j = 0; j < p.Length - 2; j += 2)
                {
                    p[j]     = rand.Next(w3rd);
                    p[j + 1] = rand.Next(2 * h3rd, h);
                }
                p[p.Length - 2] = p[0];
                p[p.Length - 1] = p[1];
                writeableBmp.DrawPolyline(p, GetRandomColor());

                // Ellipses
                writeableBmp.DrawEllipse(rand.Next(w3rd, w3rd + w6th), rand.Next(h3rd * 2, h - h6th),
                                         rand.Next(w3rd + w6th, w3rd * 2), rand.Next(h - h6th, h), GetRandomColor());
                writeableBmp.DrawEllipseCentered(w - w6th, h - h6th, w6th >> 1, h6th >> 1, GetRandomColor());


                // Draw Grid
                writeableBmp.DrawLine(0, h3rd, w, h3rd, Colors.Black);
                writeableBmp.DrawLine(0, 2 * h3rd, w, 2 * h3rd, Colors.Black);
                writeableBmp.DrawLine(w3rd, 0, w3rd, h, Colors.Black);
                writeableBmp.DrawLine(2 * w3rd, 0, 2 * w3rd, h, Colors.Black);

                // Invalidates on exit of using block
            }
        }
コード例 #4
0
ファイル: FormFill.cs プロジェクト: brezza92/PixelFarm
        /// <summary>
        /// Draws the different types of shapes.
        /// </summary>
        private void DrawStaticShapes(BitmapBuffer writeableBmp)
        {
            // HideShapeCountText();

            // Wrap updates in a GetContext call, to prevent invalidation and nested locking/unlocking during this block
            using (writeableBmp.GetBitmapContext())
            {
                // Init some size vars
                int w   = writeableBmp.PixelWidth;
                int h   = writeableBmp.PixelHeight;
                int w3  = w / 3;
                int h3  = h / 3;
                int w6  = w3 >> 1;
                int h6  = h3 >> 1;
                int w12 = w6 >> 1;
                int h12 = h6 >> 1;

                // Clear
                writeableBmp.Clear();

                // Fill closed concave polygon
                var p = new int[]
                {
                    w12 >> 1, h12,
                    w6, h3 - (h12 >> 1),
                    w3 - (w12 >> 1), h12,
                    w6 + w12, h12,
                    w6, h6 + h12,
                    w12, h12,
                    w12 >> 1, h12,
                };
                writeableBmp.FillPolygonsEvenOdd(new[] { p }, GetRandomColor());

                // Fill closed convex polygon
                p = new int[]
                {
                    w3 + w6, h12 >> 1,
                    w3 + w6 + w12, h12,
                    w3 + w6 + w12, h6 + h12,
                    w3 + w6, h6 + h12 + (h12 >> 1),
                    w3 + w12, h6 + h12,
                    w3 + w12, h12,
                    w3 + w6, h12 >> 1,
                };
                writeableBmp.FillPolygon(p, GetRandomColor());

                // Fill Triangle + Quad
                writeableBmp.FillTriangle(2 * w3 + w6, h12 >> 1, 2 * w3 + w6 + w12, h6 + h12, 2 * w3 + w12, h6 + h12,
                                          GetRandomColor());
                writeableBmp.FillQuad(w6, h3 + (h12 >> 1), w6 + w12, h3 + h6, w6, h3 + h6 + h12 + (h12 >> 1), w12,
                                      h3 + h6, GetRandomColor());

                // Fill Ellipses
                writeableBmp.FillEllipse(rand.Next(w3, w3 + w6), rand.Next(h3, h3 + h6), rand.Next(w3 + w6, 2 * w3),
                                         rand.Next(h3 + h6, 2 * h3), GetRandomColor());
                writeableBmp.FillEllipseCentered(2 * w3 + w6, h3 + h6, w12, h12, GetRandomColor());

                // Fill closed Cardinal Spline curve
                p = new int[]
                {
                    w12 >> 1, 2 * h3 + h12,
                    w6, h - (h12 >> 1),
                    w3 - (w12 >> 1), 2 * h3 + h12,
                    w6 + w12, 2 * h3 + h12,
                    w6, 2 * h3 + (h12 >> 1),
                    w12, 2 * h3 + h12,
                };
                writeableBmp.FillCurveClosed(p, 0.5f, GetRandomColor());

                // Fill closed Beziér curve
                p = new int[]
                {
                    w3 + w12, 2 * h3 + h6 + h12,
                    w3 + w6 + (w12 >> 1), 2 * h3,
                    w3 + w6 + w12 + (w12 >> 1), 2 * h3,
                    w3 + w6 + w12, 2 * h3 + h6 + h12,
                };
                writeableBmp.FillBeziers(p, GetRandomColor());

                // Fill Rectangle
                writeableBmp.FillRectangle(rand.Next(2 * w3, 2 * w3 + w6), rand.Next(2 * h3, 2 * h3 + h6),
                                           rand.Next(2 * w3 + w6, w), rand.Next(2 * h3 + h6, h), GetRandomColor());
                // Fill another rectangle with alpha blending
                writeableBmp.FillRectangle(rand.Next(2 * w3, 2 * w3 + w6), rand.Next(2 * h3, 2 * h3 + h6),
                                           rand.Next(2 * w3 + w6, w), rand.Next(2 * h3 + h6, h), GetRandomColor(), true);

                BitmapBufferEx.ColorInt black = BitmapBufferEx.ColorInt.FromArgb(255, 0, 0, 0);
                // Draw Grid
                writeableBmp.DrawLine(0, h3, w, h3, Colors.Black);
                writeableBmp.DrawLine(0, 2 * h3, w, 2 * h3, Colors.Black);
                writeableBmp.DrawLine(w3, 0, w3, h, Colors.Black);
                writeableBmp.DrawLine(2 * w3, 0, 2 * w3, h, Colors.Black);

                // Invalidates on exit of Using block
            }
        }