public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(9); bitBuffer.AddString(Owner); bitBuffer.AddLong(StartTick); bitBuffer.AddLong(LastsTick); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(3); bitBuffer.AddLong(Tick); bitBuffer.AddLong(ServerMillSec); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(0); bitBuffer.AddLong(Tick); bitBuffer.AddLong(LastsTick); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(5); bitBuffer.AddFloat(target.x); bitBuffer.AddFloat(target.y); bitBuffer.AddLong(move_time); bitBuffer.AddFloat(start_direction); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(1); bitBuffer.AddFloat(Target.x); bitBuffer.AddFloat(Target.y); bitBuffer.AddLong(Tick); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(3); bitBuffer.AddFloat(Position.x); bitBuffer.AddFloat(Position.y); bitBuffer.AddFloat(Position.z); bitBuffer.AddFloat(Direction); bitBuffer.AddString(Sprite); bitBuffer.AddLong(Tick); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(8); bitBuffer.AddLong(CurrentTick); }
public void Serialize(BitBuffer bitBuffer) { bitBuffer.AddUShort(6); bitBuffer.AddLong(value); }