コード例 #1
0
 private static void hard()
 {
     BirbMovement.setSpeeds(2f, 1.3f, 0.5f, 0.7f, 1.3f);
     PlayerController.setSpeeds(19, 1f);
     TimeKeeping.timeLeft    = 40;
     SpawnedObject.speedMult = 1.4f;
 }
コード例 #2
0
 //The "easy" and "hard" methods set the Birb nad player movement, initial length of game, and multiplier speed for velocity of spawned objects
 private static void easy()
 {
     BirbMovement.setSpeeds(1f, 1.2f, 0.5f, 2, 1);
     PlayerController.setSpeeds(15, 2);
     TimeKeeping.timeLeft    = 60;
     SpawnedObject.speedMult = 1.2f;
 }