private static void hard() { BirbMovement.setSpeeds(2f, 1.3f, 0.5f, 0.7f, 1.3f); PlayerController.setSpeeds(19, 1f); TimeKeeping.timeLeft = 40; SpawnedObject.speedMult = 1.4f; }
//The "easy" and "hard" methods set the Birb nad player movement, initial length of game, and multiplier speed for velocity of spawned objects private static void easy() { BirbMovement.setSpeeds(1f, 1.2f, 0.5f, 2, 1); PlayerController.setSpeeds(15, 2); TimeKeeping.timeLeft = 60; SpawnedObject.speedMult = 1.2f; }