private void Start() { _toFollow = GameObject.FindGameObjectWithTag("Player"); _cameraBinder = GetComponent <BindCameraToTileMap>(); _followRb = _toFollow.GetComponent <Rigidbody2D>(); }
private void Start() { _binder = GetComponent <BindCameraToTileMap>(); FindObjectOfType <PlayerAttackControl>().gameObject.GetComponent <HealthComponent>().OnHit += ScreenShake_OnHit; }