private void Start()
 {
     _toFollow     = GameObject.FindGameObjectWithTag("Player");
     _cameraBinder = GetComponent <BindCameraToTileMap>();
     _followRb     = _toFollow.GetComponent <Rigidbody2D>();
 }
Esempio n. 2
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 private void Start()
 {
     _binder = GetComponent <BindCameraToTileMap>();
     FindObjectOfType <PlayerAttackControl>().gameObject.GetComponent <HealthComponent>().OnHit += ScreenShake_OnHit;
 }