コード例 #1
0
        private void WriteLevelTr3()
        {
            // Now begin to compile the geometry block in a MemoryStream
            using (var writer = new BinaryWriterEx(new FileStream(_dest, FileMode.Create, FileAccess.Write, FileShare.None)))
            {
                ReportProgress(80, "Writing geometry data to memory buffer");

                // Write version
                writer.WriteBlockArray(new byte[] { 0x38, 0x00, 0x18, 0xFF });

                /*using (var readerPalette = new BinaryReader(new FileStream("Editor\\Misc\\Palette.Tr3.bin", FileMode.Open, FileAccess.Write, FileShare.None)))
                 * {
                 *  var palette = readerPalette.ReadBytes(1792);
                 *  // Write palette
                 *  writer.Write(palette);
                 * }*/

                // TODO: for now I write fake palette, they should be needed only for 8 bit textures
                for (var i = 0; i < 768; i++)
                {
                    writer.Write((byte)0x00);
                }
                for (var i = 0; i < 1024; i++)
                {
                    writer.Write((byte)0x00);
                }

                // Write textures
                int numTextureTiles = _texture32Data.GetLength(0) / (256 * 256 * 4);
                writer.Write(numTextureTiles);

                // TODO 8 bit textures (altough who uses 8 bit textures in 2018?)
                var fakeTextures = new byte[256 * 256 * numTextureTiles];
                writer.Write(fakeTextures);

                // 16 bit textures
                byte[] texture16Data = PackTextureMap32To16Bit(_texture32Data, _level.Settings);
                writer.Write(texture16Data);

                const int filler = 0;
                writer.Write(filler);

                var numRooms = (ushort)_level.Rooms.Count(r => r != null);
                writer.Write(numRooms);

                long offset;
                long offset2;
                foreach (var r in _level.Rooms.Where(r => r != null))
                {
                    _tempRooms[r].WriteTr3(writer);
                }

                // Write floordata
                var numFloorData = (uint)_floorData.Count;
                writer.Write(numFloorData);
                writer.WriteBlockArray(_floorData);

                // Write meshes
                offset = writer.BaseStream.Position;

                const int numMeshData = 0;
                writer.Write(numMeshData);
                var totalMeshSize = 0;

                for (var i = 0; i < _meshes.Count; i++)
                {
                    var meshSize = _meshes[i].WriteTr3(writer);
                    totalMeshSize += (int)meshSize;
                }

                offset2 = writer.BaseStream.Position;
                uint meshDataSize = (uint)((offset2 - offset - 4) / 2);

                // Save the size of the meshes
                writer.BaseStream.Seek(offset, SeekOrigin.Begin);
                writer.Write(meshDataSize);
                writer.BaseStream.Seek(offset2, SeekOrigin.Begin);

                // Write mesh pointers
                writer.Write((uint)_meshPointers.Count);
                writer.WriteBlockArray(_meshPointers);

                // Write animations' data
                writer.Write((uint)_animations.Count);
                foreach (var anim in _animations)
                {
                    anim.Write(writer, _level);
                }

                writer.Write((uint)_stateChanges.Count);
                writer.WriteBlockArray(_stateChanges);

                writer.Write((uint)_animDispatches.Count);
                writer.WriteBlockArray(_animDispatches);

                writer.Write((uint)_animCommands.Count);
                writer.WriteBlockArray(_animCommands);

                writer.Write((uint)_meshTrees.Count);
                writer.WriteBlockArray(_meshTrees);

                writer.Write((uint)_frames.Count);
                writer.WriteBlockArray(_frames);

                writer.Write((uint)_moveables.Count);
                writer.WriteBlockArray(_moveables);

                writer.Write((uint)_staticMeshes.Count);
                writer.WriteBlockArray(_staticMeshes);

                // Sprites
                writer.Write((uint)_spriteTextures.Count);
                writer.WriteBlockArray(_spriteTextures);

                writer.Write((uint)_spriteSequences.Count);
                writer.WriteBlockArray(_spriteSequences);

                // Write camera, sound sources
                writer.Write((uint)_cameras.Count);
                writer.WriteBlockArray(_cameras);

                writer.Write((uint)_soundSources.Count);
                writer.WriteBlockArray(_soundSources);

                // Write pathfinding data
                writer.Write((uint)_boxes.Length);
                writer.WriteBlockArray(_boxes);

                writer.Write((uint)_overlaps.Length);
                writer.WriteBlockArray(_overlaps);

                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].GroundZone1_Normal);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].GroundZone2_Normal);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].GroundZone3_Normal);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].GroundZone4_Normal);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].FlyZone_Normal);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].GroundZone1_Alternate);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].GroundZone2_Alternate);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].GroundZone3_Alternate);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].GroundZone4_Alternate);
                }
                for (var i = 0; i < _boxes.Length; i++)
                {
                    writer.Write(_zones[i].FlyZone_Alternate);
                }

                // Write animated textures
                _textureInfoManager.WriteAnimatedTextures(writer);

                // Write object textures
                _textureInfoManager.WriteTextureInfos(writer, _level);

                // Write items and AI objects
                writer.Write((uint)_items.Count);
                writer.WriteBlockArray(_items);

                // TODO Figure out light map
                var lightmap = new byte[8192];
                writer.Write(lightmap);

                const ushort numDemo            = 0;
                const ushort numCinematicFrames = 0;
                writer.Write(numDemo);
                writer.Write(numCinematicFrames);

                // Write sound meta data
                PrepareSoundsData();
                WriteSoundMetadata(writer);

                writer.Flush();
            }
        }
コード例 #2
0
        public TestLevel(string fileName, string outFileName = "")
        {
            this.fileName = fileName;

            FileStream     fileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read);
            BinaryReaderEx reader     = new BinaryReaderEx(fileStream);

            byte[] buffer;

            reader.ReadBlock(out Version);
            reader.ReadBlock(out NumRoomTextureTiles);
            reader.ReadBlock(out NumObjectTextureTiles);
            reader.ReadBlock(out NumBumpTextureTiles);

            reader.ReadBlock(out Texture32UncompressedSize);
            reader.ReadBlock(out Texture32CompressedSize);

            Texture32 = new byte[Texture32CompressedSize];
            reader.ReadBlockArray(out Texture32, Texture32CompressedSize);
            Texture32 = ZLib.DecompressData(Texture32);

            ImageC img = ImageC.FromByteArray(Texture32, 256, (int)Texture32UncompressedSize / 262144 * 256);
            //img.Save("H:\\karnak.png");

            BinaryWriterEx wrttext = new BinaryWriterEx(new FileStream("textures.raw", FileMode.Create, FileAccess.Write, FileShare.None));

            wrttext.WriteBlockArray(Texture32);
            wrttext.Flush();
            wrttext.Close();

            reader.ReadBlock(out Texture16UncompressedSize);
            reader.ReadBlock(out Texture16CompressedSize);
            Texture16 = new byte[Texture16CompressedSize];
            reader.ReadBlockArray(out Texture16, Texture16CompressedSize);
            Texture16 = ZLib.DecompressData(Texture16);

            reader.ReadBlock(out MiscTextureUncompressedSize);
            reader.ReadBlock(out MiscTextureCompressedSize);
            MiscTexture = new byte[MiscTextureCompressedSize];
            reader.ReadBlockArray(out MiscTexture, MiscTextureCompressedSize);
            MiscTexture = ZLib.DecompressData(MiscTexture);

            reader.ReadBlock(out LevelUncompressedSize);
            reader.ReadBlock(out LevelCompressedSize);
            buffer = new byte[LevelCompressedSize];
            reader.ReadBlockArray(out buffer, LevelCompressedSize);
            buffer = ZLib.DecompressData(buffer);

            var stream = new MemoryStream();

            stream.Write(buffer, 0, (int)LevelUncompressedSize);
            stream.Seek(0, SeekOrigin.Begin);

            BinaryWriterEx wrt = new BinaryWriterEx(new FileStream("coastal.bin", FileMode.Create, FileAccess.Write, FileShare.None));

            wrt.Write(buffer, 0, (int)LevelUncompressedSize);
            wrt.Flush();
            wrt.Close();

            BinaryWriterEx wrs = new BinaryWriterEx(new FileStream("samples." + outFileName + ".bin", FileMode.Create, FileAccess.Write, FileShare.None));

            byte[] samples = reader.ReadBytes((int)(reader.BaseStream.Length - reader.BaseStream.Position));
            wrs.Write(samples);
            wrs.Flush();
            wrs.Close();

            reader.Close();

            reader = new BinaryReaderEx(stream);
            reader.ReadBlock(out Unused);
            reader.ReadBlock(out NumRooms);

            int max = 0;

            StreamWriter wp = new StreamWriter(new FileStream("portals" + outFileName + ".txt", FileMode.Create, FileAccess.Write, FileShare.None));

            Rooms = new tr_room[NumRooms];
            for (int i = 0; i < NumRooms; i++)
            {
                wp.WriteLine("=====================================================================");
                wp.WriteLine("ROOM #" + i);
                wp.WriteLine("=====================================================================");

                reader.ReadBlock(out Rooms[i].Info);
                reader.ReadBlock(out Rooms[i].NumDataWords);
                reader.ReadBlock(out Rooms[i].NumVertices);
                //  Rooms[i].Vertices = new tr_room_vertex[Rooms[i].NumVertices];
                reader.ReadBlockArray(out Rooms[i].Vertices, Rooms[i].NumVertices);
                if (Rooms[i].NumVertices > max)
                {
                    max = Rooms[i].NumVertices;
                }
                reader.ReadBlock(out Rooms[i].NumRectangles);
                Rooms[i].Rectangles = new tr_face4[Rooms[i].NumRectangles];
                for (int j = 0; j < Rooms[i].NumRectangles; j++)
                {
                    // Rooms[i].Rectangles[j].Vertices = new ushort[4];
                    reader.ReadBlockArray(out Rooms[i].Rectangles[j].Vertices, 4);
                    reader.ReadBlock(out Rooms[i].Rectangles[j].Texture);
                }

                reader.ReadBlock(out Rooms[i].NumTriangles);
                Rooms[i].Triangles = new tr_face3[Rooms[i].NumTriangles];
                for (int j = 0; j < Rooms[i].NumTriangles; j++)
                {
                    // Rooms[i].Triangles[j].Vertices = new ushort[3];
                    reader.ReadBlockArray(out Rooms[i].Triangles[j].Vertices, 3);
                    reader.ReadBlock(out Rooms[i].Triangles[j].Texture);
                }

                reader.ReadBlock(out Rooms[i].NumSprites);

                reader.ReadBlock(out Rooms[i].NumPortals);
                //Rooms[i].Portals = new tr_room_portal[Rooms[i].NumPortals];
                reader.ReadBlockArray(out Rooms[i].Portals, Rooms[i].NumPortals);

                for (int nn = 0; nn < Rooms[i].Portals.Length; nn++)
                {
                    tr_room_portal pt = Rooms[i].Portals[nn];
                    wp.WriteLine(nn + ": ");
                    wp.WriteLine("Room: " + pt.AdjoiningRoom);
                    for (int vv = 0; vv < 4; vv++)
                    {
                        wp.Write("V" + vv + " = " + pt.Vertices[vv].X + ", " + pt.Vertices[vv].Y + ", " + pt.Vertices[vv].Z);
                        wp.WriteLine("");
                    }
                    wp.WriteLine("");
                }

                reader.ReadBlock(out Rooms[i].NumZSectors);
                reader.ReadBlock(out Rooms[i].NumXSectors);
                //Rooms[i].Sectors = new tr_room_sector[Rooms[i].NumZSectors * Rooms[i].NumXSectors];
                reader.ReadBlockArray(out Rooms[i].Sectors, (uint)Rooms[i].NumZSectors * Rooms[i].NumXSectors);

                reader.ReadBlock(out Rooms[i].AmbientIntensity1);
                reader.ReadBlock(out Rooms[i].AmbientIntensity2);

                reader.ReadBlock(out Rooms[i].NumLights);
                reader.ReadBlockArray(out Rooms[i].Lights, Rooms[i].NumLights);

                reader.ReadBlock(out Rooms[i].NumStaticMeshes);
                reader.ReadBlockArray(out Rooms[i].StaticMeshes, Rooms[i].NumStaticMeshes);

                reader.ReadBlock(out Rooms[i].AlternateRoom);
                reader.ReadBlock(out Rooms[i].Flags);
                reader.ReadBlock(out Rooms[i].Param1);
                reader.ReadBlock(out Rooms[i].Unknown1);
                reader.ReadBlock(out Rooms[i].Unknown2);
            }

            wp.Flush();
            wp.Close();
            //return;

            reader.ReadBlock(out NumFloorData);
            reader.ReadBlockArray(out FloorData, NumFloorData);

            reader.ReadBlock(out NumMeshData);

            /*for (int i = 0; i < NumFloorData; i++)
             *  Console.WriteLine(FloorData[i].ToString("X2"));*/

            int   numBytes   = 0;
            int   totalBytes = 0;
            int   l          = 0;
            short temp       = 0;

            Meshes = new tr_mesh[2048];
            while (totalBytes < NumMeshData * 2)
            {
                long offset1 = reader.BaseStream.Position;

                reader.ReadBlock(out Meshes[l].Center);
                reader.ReadBlock(out Meshes[l].Radius);
                numBytes += 10;

                reader.ReadBlock(out Meshes[l].NumVertices);
                reader.ReadBlockArray(out Meshes[l].Vertices, Meshes[l].NumVertices);
                numBytes += 2 + 6 * Meshes[l].NumVertices;

                reader.ReadBlock(out Meshes[l].NumNormals);
                if (Meshes[l].NumNormals > 0)
                {
                    reader.ReadBlockArray(out Meshes[l].Normals, Meshes[l].NumNormals);
                    numBytes += 2 + 6 * Meshes[l].NumNormals;
                }
                else
                {
                    reader.ReadBlockArray(out Meshes[l].Lights, -Meshes[l].NumNormals);
                    numBytes += 2 - 2 * Meshes[l].NumNormals;
                }

                reader.ReadBlock(out Meshes[l].NumTexturedRectangles);
                reader.ReadBlockArray(out Meshes[l].TexturedRectangles, Meshes[l].NumTexturedRectangles);
                numBytes += 2 + 12 * Meshes[l].NumTexturedRectangles;

                reader.ReadBlock(out Meshes[l].NumTexturedTriangles);
                reader.ReadBlockArray(out Meshes[l].TexturedTriangles, Meshes[l].NumTexturedTriangles);
                numBytes += 2 + 10 * Meshes[l].NumTexturedTriangles;

                long offset2 = reader.BaseStream.Position;
                int  diff    = (int)(offset2 - offset1);
                if (diff % 4 != 0)
                {
                    reader.ReadBlock(out temp); diff += 2;
                }
                Meshes[l].MeshSize    = numBytes;
                Meshes[l].MeshPointer = totalBytes;

                if (l == 209)
                {
                    BinaryWriterEx tmpwriter = new BinaryWriterEx(new FileStream("cleopal.msh", FileMode.Create, FileAccess.Write, FileShare.None));
                    tmpwriter.WriteBlock(Meshes[l].Center);
                    tmpwriter.WriteBlock(Meshes[l].Radius);
                    tmpwriter.WriteBlock(Meshes[l].NumVertices);
                    tmpwriter.WriteBlockArray(Meshes[l].Vertices);
                    tmpwriter.WriteBlock(Meshes[l].NumNormals);
                    if (Meshes[l].NumNormals > 0)
                    {
                        tmpwriter.WriteBlockArray(Meshes[l].Normals);
                    }
                    else
                    {
                        tmpwriter.WriteBlockArray(Meshes[l].Lights);
                    }
                    tmpwriter.WriteBlock(Meshes[l].NumTexturedRectangles);
                    tmpwriter.WriteBlockArray(Meshes[l].TexturedRectangles);
                    tmpwriter.WriteBlock(Meshes[l].NumTexturedTriangles);
                    tmpwriter.WriteBlockArray(Meshes[l].TexturedTriangles);

                    tmpwriter.Flush();
                    tmpwriter.Close();
                }

                totalBytes += diff;// numBytes;
                numBytes    = 0;
                l++;
            }

            Array.Resize(ref Meshes, l);

            NumMeshes = (uint)Meshes.Length;

            reader.ReadBlock(out NumMeshPointers);
            reader.ReadBlockArray(out MeshPointers, NumMeshPointers);

            reader.ReadBlock(out NumAnimations);
            reader.ReadBlockArray(out Animations, NumAnimations);

            reader.ReadBlock(out NumStateChanges);
            reader.ReadBlockArray(out StateChanges, NumStateChanges);

            reader.ReadBlock(out NumAnimDispatches);
            reader.ReadBlockArray(out AnimDispatches, NumAnimDispatches);

            reader.ReadBlock(out NumAnimCommands);
            reader.ReadBlockArray(out AnimCommands, NumAnimCommands);

            reader.ReadBlock(out NumMeshTrees);
            reader.ReadBlockArray(out MeshTrees, NumMeshTrees);

            logger.Debug(reader.BaseStream.Position.ToString());
            reader.ReadBlock(out NumFrames);
            reader.ReadBlockArray(out Frames, NumFrames);

            reader.ReadBlock(out NumMoveables);
            reader.ReadBlockArray(out Moveables, NumMoveables);

            reader.ReadBlock(out NumStaticMeshes);
            reader.ReadBlockArray(out StaticMeshes, NumStaticMeshes);

            reader.ReadBlockArray(out SPR, 3);

            reader.ReadBlock(out NumSpriteTextures);
            reader.ReadBlockArray(out SpriteTextures, NumSpriteTextures);

            reader.ReadBlock(out NumSpriteSequences);
            reader.ReadBlockArray(out SpriteSequences, NumSpriteSequences);

            reader.ReadBlock(out NumCameras);
            reader.ReadBlockArray(out Cameras, NumCameras);

            reader.ReadBlock(out NumFlyByCameras);
            reader.ReadBlockArray(out FlyByCameras, NumFlyByCameras * 40);

            reader.ReadBlock(out NumSoundSources);
            reader.ReadBlockArray(out SoundSources, NumSoundSources);

            reader.ReadBlock(out NumBoxes);
            reader.ReadBlockArray(out Boxes, NumBoxes);

            reader.ReadBlock(out NumOverlaps);
            reader.ReadBlockArray(out Overlaps, NumOverlaps);

            // reader.ReadBlockArray(out Zones, NumBoxes * 10);
            Zones = new short[NumBoxes * 10];
            for (int n = 0; n < NumBoxes * 10; n++)
            {
                Zones[n] = reader.ReadInt16();
            }

            reader.ReadBlock(out NumAnimatedTextures);
            short[] animTextures;
            reader.ReadBlockArray(out animTextures, NumAnimatedTextures);

            string fn = Path.GetFileNameWithoutExtension(fileName);

            if (File.Exists("pathfinding." + fn + "." + outFileName + ".txt"))
            {
                File.Delete("pathfinding." + fn + "." + outFileName + ".txt");
            }
            StreamWriter writer = new StreamWriter(new FileStream("pathfinding." + fn + "." + outFileName + ".txt", FileMode.Create, FileAccess.Write, FileShare.None));

            writer.WriteLine("BOXES");

            for (int n = 0; n < Boxes.Length; n++)
            {
                writer.WriteLine("[" + n + "] " + "Xmin: " + Boxes[n].Xmin + ", " + "Xmax: " + Boxes[n].Xmax + ", " +
                                 "Zmin: " + Boxes[n].Zmin + ", " + "Zmax: " + Boxes[n].Zmax + ", " +
                                 "Floor: " + Boxes[n].TrueFloor + ", Overlap Index: " + Boxes[n].OverlapIndex);
            }

            writer.WriteLine(" ");
            writer.WriteLine("OVERLAPS");

            for (int n = 0; n < Overlaps.Length; n++)
            {
                writer.WriteLine("[" + n + "] " + (Overlaps[n] & 0x7fff));
                if ((Overlaps[n] & 0x8000) != 0)
                {
                    writer.WriteLine("--- END OF LIST ---");
                }
            }

            writer.WriteLine(" ");
            writer.WriteLine("ZONES");

            for (int n = 0; n < Boxes.Length; n++)
            {
                /*writer.WriteLine("[" + n + "] " + "Ground1: " + Zones[n * 10 + 0] + ", " + "Ground2: " + Zones[n * 10 + 1] + ", " +
                 *               "Ground3: " + Zones[n * 10 + 2] + ", " + "Ground4: " + Zones[n * 10 + 3] + ", " +
                 *               "Fly: " + Zones[n * 10 + 4] + ", A_Ground1: " + Zones[n * 10 + 5] + ", " + "A_Ground2: " + Zones[n * 10 + 6] + ", " +
                 *               "A_Ground3: " + Zones[n * 10 + 7] + ", " + "A_Ground4: " + Zones[n * 10 + 8] + ", " +
                 *               "A_Fly: " + Zones[n * 10 + 9]);*/
                writer.WriteLine("[" + n + "] " + "Ground1: " + Zones[n] + ", " + "Ground2: " + Zones[1 * NumBoxes + n] + ", " +
                                 "Ground3: " + Zones[2 * NumBoxes + n] + ", " + "Ground4: " + Zones[3 * NumBoxes + n] + ", " +
                                 "Fly: " + Zones[4 * NumBoxes + n] + ", A_Ground1: " + Zones[5 * NumBoxes + n] + ", " + "A_Ground2: " + Zones[6 * NumBoxes + n] + ", " +
                                 "A_Ground3: " + Zones[7 * NumBoxes + n] + ", " + "A_Ground4: " + Zones[8 * NumBoxes + n] + ", " +
                                 "A_Fly: " + Zones[9 * NumBoxes + n]);
            }

            writer.Flush();
            writer.Close();

            reader.ReadBlockArray(out TEX, 4);

            reader.ReadBlock(out NumObjectTextures);
            reader.ReadBlockArray(out ObjectTextures, NumObjectTextures);

            if (File.Exists("textures." + fn + "." + outFileName + ".txt"))
            {
                File.Delete("textures." + fn + "." + outFileName + ".txt");
            }
            writer = new StreamWriter(new FileStream("textures." + fn + "." + outFileName + ".txt", FileMode.Create, FileAccess.Write, FileShare.None));

            for (int ii = 0; ii < NumObjectTextures; ii++)
            {
                writer.WriteLine("TEXTURE #" + ii);
                writer.WriteLine("    TileAndFlags: " + (ObjectTextures[ii].Tile).ToString());
                writer.WriteLine("    NewFlags: " + (ObjectTextures[ii].Flags).ToString());
                writer.WriteLine("    Tile: " + (ObjectTextures[ii].Tile & 0xFF).ToString());
                for (int jj = 0; jj < 4; jj++)
                {
                    writer.WriteLine("    " + jj + " X: " +
                                     ((ushort)(ObjectTextures[ii].Vertices[jj].Xpixel << 8 + ObjectTextures[ii].Vertices[jj].Xcoordinate)).ToString() +
                                     " Y: " +
                                     ((ushort)(ObjectTextures[ii].Vertices[jj].Ypixel << 8 + ObjectTextures[ii].Vertices[jj].Ycoordinate)).ToString() +
                                     " (" + ObjectTextures[ii].Vertices[jj].Xpixel + ", " + ObjectTextures[ii].Vertices[jj].Ypixel + ")");
                }

                /* BinaryWriterEx tmpwriter2 = new BinaryWriterEx(new FileStream("test\\cleopal_" + ii + ".text", FileMode.Create, FileAccess.Write, FileShare.None));
                 * tmpwriter2.WriteBlock(ObjectTextures[ii]);
                 * tmpwriter2.Flush();
                 * tmpwriter2.Close();*/
            }

            writer.Flush();
            writer.Close();

            reader.ReadBlock(out NumItems);
            reader.ReadBlockArray(out Items, NumItems);

            reader.ReadBlock(out NumAiItems);
            reader.ReadBlockArray(out AiItems, NumAiItems);

            StreamWriter aiw = new StreamWriter(new FileStream("AI" + outFileName + ".txt", FileMode.Create, FileAccess.Write, FileShare.None));

            for (int n = 0; n < NumAiItems; n++)
            {
                aiw.WriteLine("[" + n + "]");
                aiw.WriteLine("    ObjectID: " + AiItems[n].ObjectID);
                aiw.WriteLine("    X: " + AiItems[n].X);
                aiw.WriteLine("    Y: " + AiItems[n].Y);
                aiw.WriteLine("    Z: " + AiItems[n].Z);
                aiw.WriteLine("    Room: " + AiItems[n].Room);
                aiw.WriteLine("    Angle: " + AiItems[n].Angle);
            }

            aiw.Flush();
            aiw.Close();

            BinaryWriterEx bwex = new BinaryWriterEx(new FileStream("sounds" + outFileName + ".sfx", FileMode.Create, FileAccess.Write, FileShare.None));

            var numDemo = reader.ReadInt16();

            byte[] soundmap        = reader.ReadBytes((numDemo != 0 ? numDemo * 2 : 740));
            int    numSoundDetails = reader.ReadInt32();

            byte[] details    = reader.ReadBytes(8 * numSoundDetails);
            int    numIndices = reader.ReadInt32();

            byte[] indices = reader.ReadBytes(4 * numIndices);

            bwex.Write(soundmap);
            bwex.Write(numSoundDetails);
            bwex.Write(details);
            bwex.Write(numIndices);
            bwex.Write(indices);

            bwex.Flush();
            bwex.Close();

            List <byte> bytes = new List <byte>();

            while (reader.BaseStream.Position < reader.BaseStream.Length)
            {
                bytes.Add(reader.ReadByte());
            }
        }
コード例 #3
0
        public void Write()
        {
            using (FileStream fs = new FileStream(LevSavePath, FileMode.Create, FileAccess.Write))
            {
                using (BinaryWriterEx bw = new BinaryWriterEx(fs))
                {
                    bw.Flush();
                    bw.Seek((int)0, SeekOrigin.Begin);
                    bw.Write(fileSize);
                    header.Write(bw);
                    bw.Seek((int)header.ptrMeshInfo + 4, SeekOrigin.Begin);
                    meshinfo.Write(bw);
                    bw.Seek((int)meshinfo.ptrVertexArray + 4, SeekOrigin.Begin);
                    foreach (Vertex vert in verts)
                    {
                        vert.Write(bw);
                    }
                    bw.Seek((int)header.ptrRestartPts + 4, SeekOrigin.Begin);
                    foreach (var restartPoint in restartPts)
                    {
                        restartPoint.Write(bw);
                    }
                    bw.Seek((int)meshinfo.ptrVisDataArray + 4, SeekOrigin.Begin);
                    foreach (var visdat in visdata)
                    {
                        visdat.Write(bw);
                    }
                    bw.Seek((int)meshinfo.ptrQuadBlockArray + 4, SeekOrigin.Begin);
                    foreach (var quad in quads)
                    {
                        quad.Write(bw);
                    }

                    /*
                     * if (header.ptrSkybox != 0) {
                     *  bw.Seek((int) header.ptrSkybox + 4, SeekOrigin.Begin);
                     *  skybox.Write(bw);
                     * }*/


                    if (header.ptrVcolAnim != 0)
                    {
                        bw.Seek((int)header.ptrVcolAnim + 4, SeekOrigin.Begin);
                        foreach (var vertanim in vertanims)
                        {
                            vertanim.Write(bw);
                        }
                    }

                    if (header.ptrAiNav != 0)
                    {
                        bw.Seek((int)header.ptrAiNav + 4, SeekOrigin.Begin);
                        nav.Write(bw);
                    }

                    if (header.ptrTrialData != 0)
                    {
                        bw.Seek((int)header.ptrTrialData + 4, SeekOrigin.Begin);
                        trial.Write(bw);
                    }

                    if (header.cntSpawnPts != 0)
                    {
                        bw.Seek((int)header.ptrSpawnPts + 4, SeekOrigin.Begin);
                        unkadv.Write(bw);
                    }

                    bw.Seek((int)posu1_ptr + 4, SeekOrigin.Begin);
                    for (int i = 0; i < posu1_cnt; i++)
                    {
                        posu1[i].Write(bw);
                    }


                    //write pickup models
                    //starts out right, but anims ruin it
                    bw.Seek((int)(header.ptrModelsPtr + 4), SeekOrigin.Begin);
                    for (int i = 0; i < header.numModels; i++)
                    {
                        bw.Seek((int)pickUpModelDataLocation[i * 2 + 0] + 4, SeekOrigin.Begin);
                        bw.Write(pickUpModelDataLocation[i * 2 + 1]);
                        bw.Seek((int)pickUpModelDataLocation[i * 2 + 1] + 4, SeekOrigin.Begin);
                        //dynamics[i].Write(bw);
                    }

                    bw.Close();
                }
                fs.Close();
            }
        }
コード例 #4
0
ファイル: VramControl.cs プロジェクト: rjayhub/CTR-tools
        private void actionPack_Click(object sender, EventArgs e)
        {
            if (!File.Exists(pathFile.Text))
            {
                MessageBox.Show($"File doesn't exist!\r\n{pathFile.Text}");
                return;
            }

            using (Scene scn = Scene.FromFile(pathFile.Text))
            {
                Tim ctr = scn.ctrvram;

                //dumping vram before the change
                if (optionDebugVram.Checked)
                {
                    //only dump if file doesn't exist (to compare to earliest version of vram)
                    if (!File.Exists(Path.Combine(pathFileParent, "test_old.bmp")))
                    {
                        ctr.SaveBMP(Path.Combine(pathFileParent, "test_old.bmp"), BMPHeader.GrayScalePalette(16));
                    }
                }

                Dictionary <string, TextureLayout> list = scn.GetTexturesList();

                foreach (string s in Directory.GetFiles(pathFolder.Text, "*.png"))
                {
                    string tag = Path.GetFileNameWithoutExtension(s);

                    Console.Write($"replacing {tag}... ");

                    if (!list.ContainsKey(tag))
                    {
                        Helpers.Panic(ctr, "unknown texture entry");
                        continue;
                    }

                    Tim newtex = ctr.GetTimTexture(list[tag]);
                    newtex.LoadDataFromBitmap(s);

                    ctr.DrawTim(newtex);

                    Console.WriteLine("done.");
                }

                if (optionDebugVram.Checked)
                {
                    ctr.SaveBMP(Path.Combine(pathFileParent, "test_new.bmp"), BMPHeader.GrayScalePalette(16));
                }


                List <Tim> tims = new List <Tim>();
                foreach (var r in CtrVrm.frames)
                {
                    tims.Add(ctr.GetTrueColorTexture(r));
                }

                string tempFile = Path.Combine(pathFileParent, "temp.tim");
                string vramFile = Path.ChangeExtension(pathFile.Text, ".vrm");

                Helpers.BackupFile(vramFile);
                File.Delete(vramFile);

                using (BinaryWriterEx bw = new BinaryWriterEx(File.Create(vramFile)))
                {
                    bw.Write((int)0x20);

                    foreach (Tim tim in tims)
                    {
                        tim.Write(tempFile);
                        byte[] x = File.ReadAllBytes(tempFile);

                        bw.Write(x.Length);
                        bw.Write(x);
                    }

                    bw.Write((int)0);

                    bw.Flush();
                    bw.Close();
                }

                File.Delete(tempFile);

                //ctr.GetTrueColorTexture(512, 0, 384, 256).Write(Path.Combine(Path.GetDirectoryName(pathFolder.Text), "x01.tim"));
                //ctr.GetTrueColorTexture(512, 256, 512, 256).Write(Path.Combine(Path.GetDirectoryName(pathFolder.Text), "x02.tim"));
            }

            GC.Collect();
            MessageBox.Show("Done.");
        }