public FontInfo(BinaryReverseReader r) { this.Mark = r.ReadUInt16(); this.FontType = r.ReadUInt32(); this.FontName = r.ReadPascalString(); this.FontFamilyName = r.ReadPascalString(); this.FontStyleName = r.ReadPascalString(); this.Script = r.ReadUInt16(); ushort NumDesignAxesVectors = r.ReadUInt16(); this.DesignVectors = new List <uint>(); for (int vectorNum = 0; vectorNum < NumDesignAxesVectors; vectorNum++) { this.DesignVectors.Add(r.ReadUInt32()); } }
public ImageResource(BinaryReverseReader reader) { this.ID = reader.ReadUInt16(); this.Name = reader.ReadPascalString(); uint settingLength = reader.ReadUInt32(); this.Data = reader.ReadBytes((int)settingLength); if (reader.BaseStream.Position % 2 == 1) reader.ReadByte(); }
public ImageResource(BinaryReverseReader reader) { this.ID = reader.ReadUInt16(); this.Name = reader.ReadPascalString(); uint settingLength = reader.ReadUInt32(); this.Data = reader.ReadBytes((int)settingLength); if (reader.BaseStream.Position % 2 == 1) { reader.ReadByte(); } }
public Layer(BinaryReverseReader reader, Document document) { this._document = document; this._rect = new ERectangle(); this._rect.Y = reader.ReadInt32(); this._rect.X = reader.ReadInt32(); this._rect.Height = reader.ReadInt32() - this._rect.Y; this._rect.Width = reader.ReadInt32() - this._rect.X; this.NumChannels = reader.ReadUInt16(); this._channels = new Dictionary<int, Channel>(); for (int channelNum = 0; channelNum < this.NumChannels; channelNum++) { Channel ch = new Channel(reader, this); this._channels.Add(ch.Usage, ch); } string sHeader = new string(reader.ReadChars(4)); if (sHeader != "8BIM") throw(new Exception("Layer Channelheader error!")); this.BlendKey = new string(reader.ReadChars(4)); int nBlend = -1; try { nBlend = (int)Enum.Parse(typeof(_blendKeysPsd), this.BlendKey); } catch { } if (nBlend >= 0) { BlendKeys key = (BlendKeys)nBlend; this.BlendKey = Enum.GetName(typeof(BlendKeys), key); } this.Opacity = reader.ReadByte(); //(byte)(255 - (int)reader.ReadByte()); //paLayerInfo[#Opacity] = 256 - m_oReader.readUC() --256-ScaleCharToQuantum(ReadBlobByte(image)) this.Clipping = reader.ReadByte(); this.Flags = reader.ReadByte(); reader.ReadByte(); //padding uint nSize = reader.ReadUInt32(); long nChannelEndPos = reader.BaseStream.Position + (long)nSize; if (nSize > 0) { uint nLength; //uint nCombinedlength = 0; this._mask = new Mask(reader, this); if (this._mask.Rectangle == null) this._mask = null; //reader.BaseStream.Position+=nLength-16; //nCombinedlength+= nLength + 4; //blending ranges nLength = reader.ReadUInt32(); for (uint i = 0; i < nLength/8; i++) { uint color1 = reader.ReadUInt32(); uint color2 = reader.ReadUInt32(); } //nCombinedlength+= nLength + 4; //Name nLength = (uint)reader.ReadByte(); reader.BaseStream.Position-=1; this.Name = reader.ReadPascalString(); //nCombinedlength+= nLength + 4; #region Adjustment etc layers //TODO: there's probably a 2-byte padding here sHeader = new string(reader.ReadChars(4)); if (sHeader != "8BIM") { reader.BaseStream.Position-=2; sHeader = new string(reader.ReadChars(4)); } reader.BaseStream.Position-=4; do { try { this.ReadPSDChannelTag(reader); } catch { //dunno what the last bytes are for, just skip them: reader.BaseStream.Position = nChannelEndPos; } } while(reader.BaseStream.Position < nChannelEndPos); #endregion } }
public Layer(BinaryReverseReader reader, Document document) { this._document = document; this._rect = new ERectangle(); this._rect.Y = reader.ReadInt32(); this._rect.X = reader.ReadInt32(); this._rect.Height = reader.ReadInt32() - this._rect.Y; this._rect.Width = reader.ReadInt32() - this._rect.X; this.NumChannels = reader.ReadUInt16(); this._channels = new Dictionary <int, Channel>(); for (int channelNum = 0; channelNum < this.NumChannels; channelNum++) { Channel ch = new Channel(reader, this); this._channels.Add(ch.Usage, ch); } string sHeader = new string(reader.ReadChars(4)); if (sHeader != "8BIM") { throw(new Exception("Layer Channelheader error!")); } this.BlendKey = new string(reader.ReadChars(4)); int nBlend = -1; try { nBlend = (int)Enum.Parse(typeof(_blendKeysPsd), this.BlendKey); } catch { } if (nBlend >= 0) { BlendKeys key = (BlendKeys)nBlend; this.BlendKey = Enum.GetName(typeof(BlendKeys), key); } this.Opacity = reader.ReadByte(); //(byte)(255 - (int)reader.ReadByte()); //paLayerInfo[#Opacity] = 256 - m_oReader.readUC() --256-ScaleCharToQuantum(ReadBlobByte(image)) this.Clipping = reader.ReadByte(); this.Flags = reader.ReadByte(); reader.ReadByte(); //padding uint nSize = reader.ReadUInt32(); long nChannelEndPos = reader.BaseStream.Position + (long)nSize; if (nSize > 0) { uint nLength; //uint nCombinedlength = 0; this._mask = new Mask(reader, this); if (this._mask.Rectangle == null) { this._mask = null; } //reader.BaseStream.Position+=nLength-16; //nCombinedlength+= nLength + 4; //blending ranges nLength = reader.ReadUInt32(); for (uint i = 0; i < nLength / 8; i++) { uint color1 = reader.ReadUInt32(); uint color2 = reader.ReadUInt32(); } //nCombinedlength+= nLength + 4; //Name nLength = (uint)reader.ReadByte(); reader.BaseStream.Position -= 1; this.Name = reader.ReadPascalString(); //nCombinedlength+= nLength + 4; #region Adjustment etc layers //TODO: there's probably a 2-byte padding here sHeader = new string(reader.ReadChars(4)); if (sHeader != "8BIM") { reader.BaseStream.Position -= 2; sHeader = new string(reader.ReadChars(4)); } reader.BaseStream.Position -= 4; do { try { this.ReadPSDChannelTag(reader); } catch { //dunno what the last bytes are for, just skip them: reader.BaseStream.Position = nChannelEndPos; } }while(reader.BaseStream.Position < nChannelEndPos); #endregion } }
public ImageResource(BinaryReverseReader reverseReader) { Name = String.Empty; OSType = new String(reverseReader.ReadChars(4)); if (OSType != "8BIM" && OSType != "MeSa") { throw new InvalidOperationException("Could not read an image resource"); } ID = reverseReader.ReadInt16(); Name = reverseReader.ReadPascalString(); UInt32 settingLength = reverseReader.ReadUInt32(); Data = reverseReader.ReadBytes((Int32)settingLength); if (reverseReader.BaseStream.Position % 2 == 1) reverseReader.ReadByte(); }
public Layer(BinaryReverseReader reverseReader, PsdFile psdFile) { AdjustmentInfo = new List<AdjusmentLayerInfo>(); SortedChannels = new SortedList<Int16, Channel>(); Channels = new List<Channel>(); Debug.WriteLine("Layer started at " + reverseReader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); PsdFile = psdFile; Rectangle localRectangle = new Rectangle { Y = reverseReader.ReadInt32(), X = reverseReader.ReadInt32() }; localRectangle.Height = reverseReader.ReadInt32() - localRectangle.Y; localRectangle.Width = reverseReader.ReadInt32() - localRectangle.X; Rect = localRectangle; Int32 numberOfChannels = reverseReader.ReadUInt16(); Channels.Clear(); for (Int32 channel = 0; channel < numberOfChannels; channel++) { Channel ch = new Channel(reverseReader, this); Channels.Add(ch); SortedChannels.Add(ch.ID, ch); } String signature = new String(reverseReader.ReadChars(4)); if (signature != "8BIM") throw (new IOException("Layer Channelheader error")); _blendModeKeyStr = new String(reverseReader.ReadChars(4)); Opacity = reverseReader.ReadByte(); Clipping = reverseReader.ReadByte() > 0; Byte flags = reverseReader.ReadByte(); _flags = new BitVector32(flags); reverseReader.ReadByte(); //padding Debug.WriteLine("Layer extraDataSize started at " + reverseReader.BaseStream.Position.ToString(CultureInfo.InvariantCulture)); // this is the total size of the MaskData, the BlendingRangesData, the // Name and the AdjustmenLayerInfo UInt32 extraDataSize = reverseReader.ReadUInt32(); // remember the start position for calculation of the // AdjustmenLayerInfo size Int64 extraDataStartPosition = reverseReader.BaseStream.Position; MaskData = new Mask(reverseReader, this); BlendingRangesData = new BlendingRanges(reverseReader, this); Int64 namePosition = reverseReader.BaseStream.Position; Name = reverseReader.ReadPascalString(); Int32 paddingBytes = (Int32)((reverseReader.BaseStream.Position - namePosition) % 4); Debug.Print("Layer {0} padding bytes after name", paddingBytes); reverseReader.ReadBytes(paddingBytes); AdjustmentInfo.Clear(); Int64 adjustmenLayerEndPos = extraDataStartPosition + extraDataSize; while (reverseReader.BaseStream.Position < adjustmenLayerEndPos) { try { AdjustmentInfo.Add(new AdjusmentLayerInfo(reverseReader, this)); } catch { reverseReader.BaseStream.Position = adjustmenLayerEndPos; } } // make shure we are not on a wrong offset, so set the stream position // manually reverseReader.BaseStream.Position = adjustmenLayerEndPos; }