public PE GetBinary(string PePath) { if (!File.Exists(PePath)) { return(null); } string PeHash = GetBinaryHash(PePath); // Cache "miss" bool hit = BinaryDatabase.ContainsKey(PeHash); if (!hit) { string DestFilePath = Path.Combine(BinaryCacheFolderPath, PeHash); if (DestFilePath != PePath) { File.Copy(PePath, DestFilePath, true); } PE NewShadowBinary = new PE(DestFilePath); NewShadowBinary.Load(); LruCache.Add(PeHash); BinaryDatabase.Add(PeHash, NewShadowBinary); } // Cache "Hit" UpdateLru(PeHash); PE ShadowBinary = BinaryDatabase[PeHash]; ShadowBinary.Filepath = PePath; return(ShadowBinary); }
public PE GetBinary(string PePath) { Debug.WriteLine(String.Format("Attempt to load : {0:s}", PePath), "BinaryCache"); if (!NativeFile.Exists(PePath)) { Debug.WriteLine(String.Format("File not present on the filesystem : {0:s} ", PePath), "BinaryCache"); return(null); } string Fullpath = Path.GetFullPath(PePath); if (FilepathDatabase.ContainsKey(Fullpath)) { // TODO : update LRU cache PE sShadowBinary = FilepathDatabase[Fullpath]; sShadowBinary.Filepath = Fullpath; return(sShadowBinary); } string PeHash = GetBinaryHash(PePath); Debug.WriteLine(String.Format("File {0:s} hash : {1:s} ", PePath, PeHash), "BinaryCache"); // A sync lock is mandatory here in order not to load twice the // same binary from two differents workers lock (BinaryDatabaseLock) { bool hit = BinaryDatabase.ContainsKey(PeHash); // Cache "miss" if (!hit) { string DestFilePath = Path.Combine(BinaryCacheFolderPath, PeHash); if (!File.Exists(DestFilePath) && (DestFilePath != PePath)) { Debug.WriteLine(String.Format("FileCopy from {0:s} to {1:s}", PePath, DestFilePath), "BinaryCache"); NativeFile.Copy(PePath, DestFilePath); } PE NewShadowBinary = new PE(DestFilePath); NewShadowBinary.Load(); LruCache.Add(PeHash); BinaryDatabase.Add(PeHash, NewShadowBinary); FilepathDatabase.Add(Fullpath, NewShadowBinary); } } // Cache "Hit" UpdateLru(PeHash); PE ShadowBinary = BinaryDatabase[PeHash]; ShadowBinary.Filepath = Path.GetFullPath(PePath); // convert any paths to an absolute one. Debug.WriteLine(String.Format("File {0:s} loaded from {1:s}", PePath, Path.Combine(BinaryCacheFolderPath, PeHash)), "BinaryCache"); return(ShadowBinary); }
public PE GetBinary(string PePath) { if (!File.Exists(PePath)) { return(null); } string PeHash = GetBinaryHash(PePath); // A sync lock is mandatory here in order not to load twice the // same binary from two differents workers lock (BinaryDatabaseLock) { bool hit = BinaryDatabase.ContainsKey(PeHash); // Cache "miss" if (!hit) { string DestFilePath = Path.Combine(BinaryCacheFolderPath, PeHash); if (!File.Exists(DestFilePath) && (DestFilePath != PePath)) { File.Copy(PePath, DestFilePath, true); } PE NewShadowBinary = new PE(DestFilePath); NewShadowBinary.Load(); LruCache.Add(PeHash); BinaryDatabase.Add(PeHash, NewShadowBinary); } } // Cache "Hit" UpdateLru(PeHash); PE ShadowBinary = BinaryDatabase[PeHash]; ShadowBinary.Filepath = PePath; return(ShadowBinary); }