コード例 #1
0
        public void RenderBackScene_StretchToFit()
        {
            CGRect bounds = UIScreen.bounds;

            if (backScreenBillboard != null)
            {
                bounds.Size.Height = Globals.g_world.screenHeight;
                bounds.Size.Width  = Globals.g_world.screenWidth;

//								float scale = Globals.g_world.screenHeight / backScreenBillboard.width;
//								CGPoint pos;
//								pos.x = Globals.g_world.coordinatesWidth / 2.0f;
//								pos.y = 240.0f;

//								backScreenBillboard.RenderAtPosition(pos,scale,0.0f,1.0f,0);// .DrawInRect(bounds);
                backScreenBillboard.RenderInRect(bounds, 1.0f);                                               // .DrawInRect(bounds);
            }
            //						backScreenBillboard.RenderInRect(bounds,1.0f);// .DrawInRect(bounds);
            //glEnable (GL_BLEND);
        }
コード例 #2
0
 public void DrawInRectAlphaP1(Billboard useB, CGRect rect, float inAlpha)
 {
     useB.RenderInRect(rect, inAlpha);
 }