コード例 #1
0
        private static BezierSegment3D[] GetModel_Symetrical_Segments(Point3D[] endPoints, AxeSymetricalProps arg)
        {
            const int TOPLEFT     = 0;
            const int BOTTOMLEFT  = 1;
            const int TOPRIGHT    = 2;
            const int BOTTOMRIGHT = 3;

            // Edge
            Point3D         controlTR = BezierUtil.GetControlPoint_End(endPoints[TOPRIGHT], endPoints[BOTTOMRIGHT], endPoints[TOPLEFT], true, arg.edgeAngle, arg.edgePercent);
            Point3D         controlBR = BezierUtil.GetControlPoint_End(endPoints[BOTTOMRIGHT], endPoints[TOPRIGHT], endPoints[BOTTOMLEFT], true, arg.edgeAngle, arg.edgePercent);
            BezierSegment3D edge      = new BezierSegment3D(TOPRIGHT, BOTTOMRIGHT, new[] { controlTR, controlBR }, endPoints);

            // Bottom
            Point3D controlBL = BezierUtil.GetControlPoint_End(endPoints[BOTTOMLEFT], endPoints[BOTTOMRIGHT], endPoints[TOPRIGHT], arg.leftAway, arg.leftAngle, arg.leftPercent);

            controlBR = BezierUtil.GetControlPoint_End(endPoints[BOTTOMRIGHT], endPoints[BOTTOMLEFT], endPoints[TOPRIGHT], arg.rightAway, arg.rightAngle, arg.rightPercent);
            BezierSegment3D bottom = new BezierSegment3D(BOTTOMLEFT, BOTTOMRIGHT, new[] { controlBL, controlBR }, endPoints);

            // Top
            Point3D controlTL = BezierUtil.GetControlPoint_End(endPoints[TOPLEFT], endPoints[TOPRIGHT], endPoints[BOTTOMRIGHT], arg.leftAway, arg.leftAngle, arg.leftPercent);

            controlTR = BezierUtil.GetControlPoint_End(endPoints[TOPRIGHT], endPoints[TOPLEFT], endPoints[BOTTOMRIGHT], arg.rightAway, arg.rightAngle, arg.rightPercent);
            BezierSegment3D top = new BezierSegment3D(TOPLEFT, TOPRIGHT, new[] { controlTL, controlTR }, endPoints);

            return(new[] { bottom, top, edge });
        }
コード例 #2
0
        private static BezierSegment3D[] GetModel_Second_Segments(AxeSecondProps arg)
        {
            Point3D[] points = arg.GetAllPoints();

            // Top
            BezierSegment3D top = new BezierSegment3D(arg.IndexTL, arg.IndexTR, null, points);

            // Edge
            Point3D         controlTR = BezierUtil.GetControlPoint_End(arg.EndTR, arg.EndBR, arg.EndBL_1, true, arg.EdgeAngleT, arg.EdgePercentT);
            Point3D         controlBR = BezierUtil.GetControlPoint_End(arg.EndBR, arg.EndTR, arg.EndTL, true, arg.EdgeAngleB, arg.EdgePercentB);
            BezierSegment3D edge      = new BezierSegment3D(arg.IndexTR, arg.IndexBR, new[] { controlTR, controlBR }, points);

            // Bottom (right portion)
            BezierSegment3D bottomRight = null;

            if (arg.EndBL_2 == null)
            {
                Point3D controlR = BezierUtil.GetControlPoint_End(arg.EndBR, arg.EndBL_1, arg.EndTR, false, arg.B1AngleR, arg.B1PercentR);
                Point3D controlL = BezierUtil.GetControlPoint_End(arg.EndBL_1, arg.EndBR, arg.EndTR, false, arg.B1AngleL, arg.B1PercentL);
                bottomRight = new BezierSegment3D(arg.IndexBR, arg.IndexBL_1, new[] { controlR, controlL }, points);
            }
            else
            {
                bottomRight = new BezierSegment3D(arg.IndexBR, arg.IndexBL_1, null, points);
            }

            // Bottom (left portion)
            BezierSegment3D bottomLeft = null;

            if (arg.EndBL_2 != null)
            {
                Point3D controlR = BezierUtil.GetControlPoint_End(arg.EndBL_1, arg.EndBL_2.Value, arg.EndTR, false, arg.B2AngleR, arg.B2PercentR);
                Point3D controlL = BezierUtil.GetControlPoint_End(arg.EndBL_2.Value, arg.EndBL_1, arg.EndTR, false, arg.B2AngleL, arg.B2PercentL);
                bottomLeft = new BezierSegment3D(arg.IndexBL_1, arg.IndexBL_2, new[] { controlR, controlL }, points);
            }

            return(UtilityCore.Iterate <BezierSegment3D>(top, edge, bottomRight, bottomLeft).ToArray());
        }