public void SetEntity(BehaviorTreeData behaviorTreeData, BehaviorTreeEntity entity) { _behaviorTreeData = behaviorTreeData; _entity = entity; }
public void SetData(BehaviorTreeData treeData) { _behaviorTreeEntity = new BehaviorTreeEntity(treeData); SetIHuman(); }
protected void SetData(long aiFunction, BehaviorTreeData data) { // 初始化行为树 entity _btEntity = new BehaviorTreeEntity(aiFunction, data); }
public void SetData(string content) { _behaviorTreeEntity = new BehaviorTreeEntity(content); SetIHuman(); }
protected void SetData(long aiFunction, BehaviorTreeData data, LoadConfigInfoEvent loadEvent) { _btEntity = new BehaviorTreeEntity(aiFunction, data, loadEvent); }