Example #1
0
 public void SetEntity(BehaviorTreeData behaviorTreeData, BehaviorTreeEntity entity)
 {
     _behaviorTreeData = behaviorTreeData;
     _entity           = entity;
 }
Example #2
0
 public void SetData(BehaviorTreeData treeData)
 {
     _behaviorTreeEntity = new BehaviorTreeEntity(treeData);
     SetIHuman();
 }
Example #3
0
 protected void SetData(long aiFunction, BehaviorTreeData data)
 {
     // 初始化行为树 entity
     _btEntity = new BehaviorTreeEntity(aiFunction, data);
 }
Example #4
0
 public void SetData(string content)
 {
     _behaviorTreeEntity = new BehaviorTreeEntity(content);
     SetIHuman();
 }
Example #5
0
 protected void SetData(long aiFunction, BehaviorTreeData data, LoadConfigInfoEvent loadEvent)
 {
     _btEntity = new BehaviorTreeEntity(aiFunction, data, loadEvent);
 }