public void FromQuadrupleInputFactoryReturnsCorrectResult() { // Fixture setup Func <object, object, object, object, object> expectedFactory = (x, y, z, æ) => x; var expectedComposer = new DelegatingComposer <object>(); var composer = new DelegatingComposer { OnFromOverloadeFactory = f => f.Equals(expectedFactory) ? expectedComposer : new DelegatingComposer <object>() }; var sut = new BehaviorComposer <object>(composer); // Exercise system var result = sut.FromFactory(expectedFactory); // Verify outcome var behaviorComposer = Assert.IsAssignableFrom <BehaviorPostprocessComposer <object> >(result); Assert.Equal(expectedComposer, behaviorComposer.Composer); // Teardown }
public void FromBuilderFactoryReturnsCorrectResult() { // Fixture setup var expectedFactory = new DelegatingSpecimenBuilder(); var expectedComposer = new DelegatingComposer <Version>(); var composer = new DelegatingComposer <Version> { OnFromBuilder = f => f == expectedFactory ? expectedComposer : new DelegatingComposer <Version>() }; var sut = new BehaviorComposer <Version>(composer); // Exercise system var result = sut.FromFactory(expectedFactory); // Verify outcome var behaviorComposer = Assert.IsAssignableFrom <BehaviorPostprocessComposer <Version> >(result); Assert.Equal(expectedComposer, behaviorComposer.Composer); // Teardown }
public void FromQuadrupleInputFactoryReturnsCorrectResult() { // Fixture setup Func<object, object, object, object, object> expectedFactory = (x, y, z, æ) => x; var expectedComposer = new DelegatingComposer<object>(); var composer = new DelegatingComposer { OnFromOverloadeFactory = f => f.Equals(expectedFactory) ? expectedComposer : new DelegatingComposer<object>() }; var sut = new BehaviorComposer<object>(composer); // Exercise system var result = sut.FromFactory(expectedFactory); // Verify outcome var behaviorComposer = Assert.IsAssignableFrom<BehaviorPostprocessComposer<object>>(result); Assert.Equal(expectedComposer, behaviorComposer.Composer); // Teardown }
public void FromBuilderFactoryReturnsCorrectResult() { // Fixture setup var expectedFactory = new DelegatingSpecimenBuilder(); var expectedComposer = new DelegatingComposer<Version>(); var composer = new DelegatingComposer<Version> { OnFromBuilder = f => f == expectedFactory ? expectedComposer : new DelegatingComposer<Version>() }; var sut = new BehaviorComposer<Version>(composer); // Exercise system var result = sut.FromFactory(expectedFactory); // Verify outcome var behaviorComposer = Assert.IsAssignableFrom<BehaviorPostprocessComposer<Version>>(result); Assert.Equal(expectedComposer, behaviorComposer.Composer); // Teardown }