public void ComposeReturnsCorrectResult() { // Fixture setup var builder1 = new DelegatingSpecimenBuilder(); var builder2 = new DelegatingSpecimenBuilder(); var builder3 = new DelegatingSpecimenBuilder(); var composer = new DelegatingComposer <object> { OnCompose = () => builder1 }; var behaviors = new[] { new DelegatingSpecimenBuilderTransformation { OnTransform = b => b == builder1 ? builder2 : new DelegatingSpecimenBuilder() }, new DelegatingSpecimenBuilderTransformation { OnTransform = b => b == builder2 ? builder3 : new DelegatingSpecimenBuilder() } }; var sut = new BehaviorComposer <object>(composer, behaviors); // Exercise system var result = sut.Compose(); // Verify outcome Assert.Equal(builder3, result); // Teardown }
public void ComposeWithNoBehaviorsReturnsCorrectResult() { // Fixture setup var expectedBuilder = new DelegatingSpecimenBuilder(); var composer = new DelegatingComposer <object> { OnCompose = () => expectedBuilder }; var sut = new BehaviorComposer <object>(composer); // Exercise system var result = sut.Compose(); // Verify outcome Assert.Equal(expectedBuilder, result); // Teardown }
public void ComposeWithNoBehaviorsReturnsCorrectResult() { // Fixture setup var expectedBuilder = new DelegatingSpecimenBuilder(); var composer = new DelegatingComposer<object> { OnCompose = () => expectedBuilder }; var sut = new BehaviorComposer<object>(composer); // Exercise system var result = sut.Compose(); // Verify outcome Assert.Equal(expectedBuilder, result); // Teardown }
public void ComposeReturnsCorrectResult() { // Fixture setup var builder1 = new DelegatingSpecimenBuilder(); var builder2 = new DelegatingSpecimenBuilder(); var builder3 = new DelegatingSpecimenBuilder(); var composer = new DelegatingComposer<object> { OnCompose = () => builder1 }; var behaviors = new[] { new DelegatingSpecimenBuilderTransformation { OnTransform = b => b == builder1 ? builder2 : new DelegatingSpecimenBuilder() }, new DelegatingSpecimenBuilderTransformation { OnTransform = b => b == builder2 ? builder3 : new DelegatingSpecimenBuilder() } }; var sut = new BehaviorComposer<object>(composer, behaviors); // Exercise system var result = sut.Compose(); // Verify outcome Assert.Equal(builder3, result); // Teardown }