private static void ReadyUp(LevelSO song) { if (queuedSong != null || (queuedSong == null && song == null)) { return; } if (queuedSong == null && song != null) { queuedSong = song; SteamAPI.SetReady(); PreviewPlayer.CrossfadeTo(song.audioClip, song.previewStartTime, song.previewDuration); } }