IEnumerator RunLobbyCleanup() { yield return(new WaitUntil(delegate() { Data.Logger.Info("waiting for active: " + WaitingMenu.Instance.isActiveAndEnabled); return WaitingMenu.Instance.isActiveAndEnabled; })); Logger.Debug("Finished song, doing cleanup"); WaitingMenu.Instance.Dismiss(); WaitingMenu.firstInit = true; WaitingMenu.queuedSong = null; SongListUtils.InSong = false; SteamAPI.FinishSong(); }
IEnumerator RunLobbyCleanup() { yield return(new WaitUntil(delegate() { return true; })); Logger.Debug("Finished song, doing cleanup"); try { WaitingMenu.Instance.Dismiss(); } catch (Exception e) { Logger.Error($"Error dismissing WaitingMenu {e}"); } WaitingMenu.firstInit = true; WaitingMenu.queuedSong = null; WaitingMenu.autoReady = false; SongListUtils.InSong = false; Controllers.PlayerController.Instance._playerInfo.InSong = false; SteamAPI.SetSongOffset(0f); CancelInvoke("UpdateSongOffset"); SteamAPI.FinishSong(); }