private BeatMapperSlider BMS; // A reference to the BeatMapperSlider script, that handles the positioning of all the slider's parts public void Awake() { // Find our BeatMapperSlider BMS = GameObject.FindGameObjectWithTag("UI_Slider").GetComponent <BeatMapperSlider>(); // Set the raw image's texture this.gameObject.GetComponent <Image>().sprite = graphic; }
private BeatMapperSlider BMS; // A reference to the BeatMapperSlider script, that handles the positioning of all the slider's parts #endregion private void Start() { // Initialize class vars timeSinceStartOfSong = 0f; listOfBeats = new List <float>(); timeBetweenStartOfSongAndFirstBeat = 0f; currentlyMapping = false; // Get our Game Manager GM = GameObject.FindGameObjectWithTag("Manager").GetComponent <GameManager>(); // Get our input manager IM = GameObject.FindGameObjectWithTag("Manager").GetComponent <InputManager>(); // Create our new lists listOfBeatsLeft = new List <float>(); listOfBeatsRight = new List <float>(); // Find our BeatMapperSlider BMS = GameObject.FindGameObjectWithTag("UI_Slider").GetComponent <BeatMapperSlider>(); // Set all our generic list listGenericMegalovania = new List <float>(); listGenericMegalovania.Add(0.73f); listGenericMegalovania.Add(1.23f); listGenericMegalovania.Add(1.73f); listGenericMegalovania.Add(2.23f); listGenericMegalovania.Add(2.73f); listGenericMegalovania.Add(3.23f); listGenericMegalovania.Add(3.73f); listGenericMegalovania.Add(4.23f); listGenericMegalovania.Add(4.73f); listGenericMegalovania.Add(5.23f); listGenericMegalovania.Add(5.73f); listGenericMegalovania.Add(6.23f); listGenericMegalovania.Add(6.73f); listGenericMegalovania.Add(7.23f); listGenericMegalovania.Add(7.73f); listGenericMegalovania.Add(8.23f); listGenericMegalovania.Add(8.73f); listGenericMegalovania.Add(9.23f); listGenericMegalovania.Add(9.73f); listGenericMegalovania.Add(10.23f); listGenericMegalovania.Add(10.73f); listGenericMegalovania.Add(11.23f); listGenericMegalovania.Add(11.73f); listGenericMegalovania.Add(12.23f); listGenericMegalovania.Add(12.73f); listGenericMegalovania.Add(13.23f); listGenericMegalovania.Add(13.73f); }