Example #1
0
    private BeatMapperSlider BMS; // A reference to the BeatMapperSlider script, that handles the positioning of all the slider's parts

    public void Awake()
    {
        // Find our BeatMapperSlider
        BMS = GameObject.FindGameObjectWithTag("UI_Slider").GetComponent <BeatMapperSlider>();

        // Set the raw image's texture
        this.gameObject.GetComponent <Image>().sprite = graphic;
    }
Example #2
0
    private BeatMapperSlider BMS; // A reference to the BeatMapperSlider script, that handles the positioning of all the slider's parts
    #endregion


    private void Start()
    {
        // Initialize class vars
        timeSinceStartOfSong = 0f;
        listOfBeats          = new List <float>();
        timeBetweenStartOfSongAndFirstBeat = 0f;
        currentlyMapping = false;

        // Get our Game Manager
        GM = GameObject.FindGameObjectWithTag("Manager").GetComponent <GameManager>();
        // Get our input manager
        IM = GameObject.FindGameObjectWithTag("Manager").GetComponent <InputManager>();


        // Create our new lists
        listOfBeatsLeft  = new List <float>();
        listOfBeatsRight = new List <float>();

        // Find our BeatMapperSlider
        BMS = GameObject.FindGameObjectWithTag("UI_Slider").GetComponent <BeatMapperSlider>();

        // Set all our generic list
        listGenericMegalovania = new List <float>();
        listGenericMegalovania.Add(0.73f);
        listGenericMegalovania.Add(1.23f);
        listGenericMegalovania.Add(1.73f);
        listGenericMegalovania.Add(2.23f);
        listGenericMegalovania.Add(2.73f);
        listGenericMegalovania.Add(3.23f);
        listGenericMegalovania.Add(3.73f);
        listGenericMegalovania.Add(4.23f);
        listGenericMegalovania.Add(4.73f);
        listGenericMegalovania.Add(5.23f);
        listGenericMegalovania.Add(5.73f);
        listGenericMegalovania.Add(6.23f);
        listGenericMegalovania.Add(6.73f);
        listGenericMegalovania.Add(7.23f);
        listGenericMegalovania.Add(7.73f);
        listGenericMegalovania.Add(8.23f);
        listGenericMegalovania.Add(8.73f);
        listGenericMegalovania.Add(9.23f);
        listGenericMegalovania.Add(9.73f);
        listGenericMegalovania.Add(10.23f);
        listGenericMegalovania.Add(10.73f);
        listGenericMegalovania.Add(11.23f);
        listGenericMegalovania.Add(11.73f);
        listGenericMegalovania.Add(12.23f);
        listGenericMegalovania.Add(12.73f);
        listGenericMegalovania.Add(13.23f);
        listGenericMegalovania.Add(13.73f);
    }