private void StartBeat() { orbit1Beat.DoBeat(Vector3.one, Constants.beatScale, Constants.beatTime, 1); orbit2Beat.DoBeat(Vector3.one, Constants.beatScale, Constants.beatTime, 1); orbit3Beat.DoBeat(Vector3.one, Constants.beatScale, Constants.beatTime, 1); }
private void StartBeat() { targetOrbit.DoBeat(Vector3.one, Constants.beatScale, Constants.beatTime, -1); }
private void ScoreBeat() { scoreBeat.DoBeat(Constants.scoreInitialScale, Constants.scoreBeatScale, Constants.scoreBeatTime, 1); //plays the infinite beating }