//// Update is called once per frame //void Update () { //} void OnDamegedObject(BattleObject Attacker, BattleObject Diffender, int BulletAtk, Buff_HPSP buff1, Buff_Others buff2) { //Debug.Log("痛い!"); //DamageCalculate dam = new DamageCalculate(Attacker, BulletAtk, buff1, buff2); dam.NewCalculateFunc(Attacker, BulletAtk, buff1, buff2); Diffender.ReceiveAttack(dam); // 通知受け取り解除 //Eventbus.Instance.Unsubscribe((Eventbus.OnDamegedObj)OnDamegedObject); }