public bool TryPreAct(Region area) { var playerDirection = _client.GetPlayerDirection(); var testPosition = new Point(_client.PlayerX, _client.PlayerY); return(IsConstructionsOnLine(testPosition, playerDirection, area)); }
public bool TryPreAct(List <MapPoint> enemiesInArea) { var playerDirection = _client.GetPlayerDirection(); var testPosition = new Point(_client.PlayerX, _client.PlayerY); return(IsEnemiesOnLine(testPosition, playerDirection, enemiesInArea)); }