void GameOver() { Physics.IgnoreLayerCollision(8, 13, true); Physics.IgnoreLayerCollision(9, 13, true); Physics.IgnoreLayerCollision(10, 13, true); Physics.IgnoreLayerCollision(11, 13, true); MusicRef.StopBattleMusic(); MusicRef.StartGameOverMusic(); StartCoroutine(FadeIn(Canvas.transform.Find("BlackScreen").gameObject, 2f, 1f)); StartCoroutine(PanelDelay(2f, "GameOverPanel")); isGameOver = true; }