private void OnTriggerEnter(Collider other) { if (StartedWaves == false && other.tag == "Player" && other.GetType() != typeof(SphereCollider)) { StartCoroutine(Wave()); StartedWaves = true; MusicRef.PlayBattleMusic(); } }
private void OnTriggerEnter(Collider other) { if (StartedWaves == false && other.tag == "Player" && other.GetType() != typeof(SphereCollider)) { StartCoroutine(Wave()); StartedWaves = true; MusicRef.PlayBattleMusic(); } }