コード例 #1
0
ファイル: BattleManager.cs プロジェクト: tiance7/XianCard
    private void InitControl()
    {
        _battleModel.AddListener(BattleEvent.ENEMY_INIT, OnEnemyInit);
        _battleModel.AddListener(BattleEvent.BOUT_UPDATE, OnBoutUpdate);
        _battleModel.AddListener(BattleEvent.ENEMY_DEAD, OnEnemyDead);

        Message.AddListener(MsgType.ATTACK_HIT, OnAttackHit);
    }
コード例 #2
0
        private void InitControl()
        {
            _manager = new BattleManager();

            Stage.inst.onTouchMove.Add(OnTouchMove);

            btnEndTurn.onClick.Add(OnEndTurnClick);

            _lstMessagePool.Clear();
            TimeManager.Add(UPDATE_TIME, OnBattleUpdate, true);

            _battleModel.AddListener(BattleEvent.DRAW_ONE_CARD, OnDrawOneCard);
            _battleModel.AddListener(BattleEvent.MOVE_HAND_TO_USED, OnMoveHandToUsed);
            _battleModel.AddListener(BattleEvent.HAND_CARD_CONSUME, OnHandCardConsume);
            _battleModel.AddListener(BattleEvent.HAND_CARD_EXHAUST, OnHandCardConsume);
            _battleModel.AddListener(BattleEvent.ARMOR_CHANGE, OnArmorChange);
            _battleModel.AddListener(BattleEvent.COST_CHANGE, OnCostChange);
            _battleModel.AddListener(BattleEvent.ENEMY_INIT, OnEnemyInit);
            _battleModel.AddListener(BattleEvent.ENEMY_HP_UPDATE, OnEnemyHpUpdate);
            _battleModel.AddListener(BattleEvent.ENEMY_DEAD, OnEnemyDead);
            _battleModel.AddListener(BattleEvent.ENEMY_ACTION_UPDATE, OnActionUpdate);
            _battleModel.AddListener(BattleEvent.ENEMY_ARMOR_CHANGE, OnEnemyArmorChange);
            _battleModel.AddListener(BattleEvent.ENEMY_BUFF_ADD, OnEnemyBuffAdd);
            _battleModel.AddListener(BattleEvent.ENEMY_BUFF_UPDATE, OnEnemyBuffUpdate);
            _battleModel.AddListener(BattleEvent.ENEMY_BUFF_REMOVE, OnEnemyBuffRemove);
            _battleModel.AddListener(BattleEvent.BOUT_UPDATE, OnBoutUpdate);
            _battleModel.AddListener(BattleEvent.SELF_HP_UPDATE, OnSelfHpUpdate);
            _battleModel.AddListener(BattleEvent.SELF_BUFF_ADD, OnSelfBuffAdd);
            _battleModel.AddListener(BattleEvent.SELF_BUFF_UPDATE, OnSelfBuffUpdate);
            _battleModel.AddListener(BattleEvent.SELF_BUFF_REMOVE, OnSelfBuffRemove);


            Message.AddListener(MsgType.DO_ATTACK, OnDoAttack);
            Message.AddListener(MsgType.SHOW_HIT_EFFECT, OnShowHitEffect);
            Message.AddListener(MsgType.BATTLE_WIN, OnBattleWin);
            Message.AddListener(MsgType.FIGHTER_ROLL_OVER, OnFighterRollOver);
            Message.AddListener(MsgType.FIGHTER_ROLL_OUT, OnFighterRollOut);
        }