private void initEnemy(int enemy_id) { if (m_BattleDispEnemy != null && m_MasterDataParamEnemys != null) { //MasterDataParamEnemy enemy_master = searchEnemy(enemy_id); int index = searchEnemyIndex(enemy_id); MasterDataParamEnemy enemy_master = m_MasterDataParamEnemys[index]; if (enemy_master != null) { MasterDataParamChara chara_master = MasterFinder <MasterDataParamChara> .Instance.Find((int)enemy_master.chara_id); if (chara_master != null) { MasterDataParamEnemy wrk_enemy_master = new MasterDataParamEnemy(); wrk_enemy_master.Copy(enemy_master); //元のマスターデータに影響が出ないようにコピーを作成 BattleEnemy battle_enemy = null; { battle_enemy = new BattleEnemy(); battle_enemy.setMasterData(wrk_enemy_master, chara_master); battle_enemy.m_EnemyAttack = enemy_master.status_pow; battle_enemy.m_EnemyDefense = enemy_master.status_def; battle_enemy.m_EnemyHP = enemy_master.status_hp; battle_enemy.m_EnemyHPMax = enemy_master.status_hp; battle_enemy.m_EnemyDrop = 0; battle_enemy.m_StatusAilmentChara = new StatusAilmentChara(StatusAilmentChara.OwnerType.ENEMY); battle_enemy.setAcquireDropUnit(false); } m_CurrentBattleEnemy = battle_enemy; m_CurrentEnemyDispInfo = m_EnemyDispInfos[index]; setInfoToInteface(); setInfoToWorkMaster(); m_BattleEnemys = new BattleEnemy[1]; m_BattleEnemys[0] = battle_enemy; m_BattleDispEnemy.instanceObject(m_BattleEnemys); m_BattleDispEnemy.gameObject.SetLayerRecursively(LayerMask.NameToLayer("BATTLE")); // レイヤーを設定し直し m_BattleDispEnemy.showTargetCursor(0); // ターゲットカーソルを表示 } } else { m_BattleDispEnemy.instanceObject(null); } } }