/// <summary> /// Creates a new BattleEnemy and gives it its data /// </summary> /// <param name="name">Name as EnemyName</param> /// <returns></returns> public static BattleEnemy MakeNewBattleEnemy(EnemyName name) { // Create data BattleEnemy orig = Data[name]; // Create enemy using data BattleEnemy newEnemy = new BattleEnemy(name, orig.Stats); newEnemy.HealAll(); return(newEnemy); }